Honkai: Star Rail Bailu Build
Bailu Upgrade Materials
Deals Lightning DMG equal to 50% of Bailu's ATK to a single enemy.
Singing Among Clouds
Heals a single ally for 8% of Bailu's Max HP plus 89. Bailu then heals a single ally 2 more time(s). After each healing, the Outgoing Healing for the next healing is reduced by 15%.
Leap of Marsh Drakon
Heals all allies for 11% of Bailu's Max HP plus 100. For allies that are not already "Invigorated", Bailu "Invigorates" them. For those who are already "Invigorated", Bailu makes their "Invigoration" last 1 more turn. "Invigoration" can last for 2 turn(s). This effect cannot stack.
When an Invigorated ally is hit, heals the ally for 5% of Bailu's Max HP plus 70. This effect can trigger for up to 2 time(s). When an ally in knocked down, Bailu immediately heals them for 23% of Bailu's Max HP plus 204. This effect can only be triggered 1 time per battle.
Saunter in the Rain
After using Bailu's Technique, at the start of the next battle, all allies are Invigorated for 1 turn(s).
Meridian Infusion: Ambrosial Aqua
If the target ally's current HP is equal to their Max HP when Invigoration ends, Bailu additionally regenerates 8 Energy for this target.
Pot of Slumbering Dragon
After using her Ultimate, Bailu's Outgoing Healing increases by an additional 15% for 2 turn(s).
Skill Lv. +2, up to a maximuum of Lv. 15. Talent ATK Lv. +2, up to a maximuum of Lv. 15.
Every healing provided by Bailu's Skill makes the recipient deal 10% more DMG for 2 turn(s). This effect can stack up to 3 time(s).
Removal of Earthly Troubles
Ultimate Lv. +2, up to a maximuum of Lv. 15. Basic ATK Lv. +1, up to a maximuum of Lv. 10.
Drooling Drop of Draconic Divinity
Bailu can heal 2 downed allies in total in one battle.
Invigoration can trigger 1 extra time(s).
When Bailu heals a target ally above their normal Max HP, the target's Max HP increases by 10% for 2 turns.
Invigorated characters receive 10% less DMG.