Honkai: Star Rail Light Cones List
Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.
When the wearer defeats an enemy, increases SPD by 10/12/14/16/18% for 2 turn(s).
Increases the wearer's DEF by 16/20/24/28/32%. If the wearer's current HP is lower than 50%, increases their DEF by a further 16/20/24/28/32%.
Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses Ultimate, increases the wearer's Ultimate DMG based on their Max Energy. Each point of Energy increases the Ultimate DMG by 0.36/0.42/0.48/0.54/0.6%, up to 180 points of Energy.
At the start of the battle, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).
Increases the wearer's CRIT DMG by 20/23/26/29/32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 8/9/10/11/12%, stacking up to 3 times. When using Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 36/42/48/54/60% and enables their follow-up attacks to ignore 24/28/32/36/40% of the target's DEF. This effect lasts for 2 turns.
Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.
Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks DEF-reduced enemies, regenerates 4/5/6/7/8 Energy.
Increases the wearer's CRIT Rate by 18/21/24/27/30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call, lasting for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 18/21/24/27/30% and Energy Regeneration Rate by 6/7/8/9/10%. Dragon's Call can be stacked up to 2 times.
At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.
After entering battle, increases the ATK of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.
Increases the wearer's Basic ATK and Skill DMG by 20/25/30/35/40%.
When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12/15/18/21/24%.
Increases the wearer's CRIT Rate by 8/10/12/14/16%, and increases their CRIT Rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, increase their ATK by 20/25/30/35/40% for 2 turn(s).
When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%.
When the wearer defeats an enemy, increases ATK by 24/30/36/42/48% for 3 turn(s).
Increases the wearer's Ultimate DMG by 28/35/42/49/56%.
Increases the wearer's DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.
When the wearer unleashes their Ultimate, they restore HP by 18/21/24/27/30% of their Max HP.
Increases the wearer's Effect RES by 12/14/16/18/20%. For every 100 of DEF the wearer has, increases the wearer's DMG dealt by 0.8/0.9/1/1.1/1.2%, up to a maximum DMG increase of 32/36/40/44/48%.
After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 12/14/16/18/20%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked.
Increases the wearer's CRIT DMG by 32/39/46/53/60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10/11/12/13/14% and their CRIT DMG increased by 28/35/42/49/56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask for 4 turn(s).
Increases the wearer's ATK by 24/28/32/36/40%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3/3.5/4/4.5/5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12/14/16/18/20 SPD for 1 turn.
Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.
Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.
Increases the wearer's ATK by 12/14/16/18/20%. When the wearer lands a CRIT hit on enemies, gains a stack of Good Fortune, stacking up to 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 8/9/10/11/12%. Good Fortune will be removed at the end of the wearer's turn.
At the beginning of the battle, immediately regenerates 6/7.5/9/10.5/12 Energy for all allies.
When the cumulative HP loss of the wearer during a single attack exceeds 25% of their Max HP, or if the amount of their own HP they consume at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 25/31.25/37.5/43.75/50% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).
After using Skill, the wearer's next Basic ATK deals 60/75/90/105/120% of ATK as additional DMG to the target enemy.
Increases the wearer's CRIT DMG by 20%/23/26/29/32%. When an ally gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14/16.5/19/21.5/24%. When 3 stack(s) are reached, additionally enables the attack to ignore 12/14/16/18/20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.
Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.
Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10%, and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 8 time(s).
Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.
Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer uses their Ultimate, increases CRIT Rate by 15/18.75/22.5/26.25/30%, lasting for 2 turn(s).
When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20/24/26/28/30%.
The wearer is more likely to be attacked, but DMG taken is reduced by 16/18/20/22/24%.
Increases DMG dealt from its wearer to Slowed enemies by 24/30/36/42/48%.
The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.
After entering battle, increases SPD of all allies by 12/14/16/18/20 for 1 turn(s).
Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
Increases the wearer's DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer's turn.
After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.
If the wearer's current HP is less than 80%, CRIT Rate increases by 12/15/18/21/24%.
Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).
For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.
Increases the wearer's ATK by 24/30/36/42/48%. Whenever the wearer defeats an enemy, they restore HP equal to 12/15/18/21/24% of their ATK.
Whenever the wearer attacks, increase their ATK by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.
After the wearer uses their Skill, additionally regenerates 8/9/10/11/12 Energy. This effect can only be triggered 1 time per turn.
When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).
Increases the wearer's Break Effect by 60/70/80/90/100%. When the wearer uses their Ultimate, increases all allies' DMG by 24/28/32/36/40%, lasting for 3 turn(s). Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 10/12.5/15/17.5/20 Energy immediately. Effects of the same type cannot stack.
Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).
Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
When the wearer Breaks the enemy target's Weakness, the wearer restores HP by 12/14/16/18/20% of their Max HP.
Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.
Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Increases the wearer's Effect Hit Rate by 40/45/50/55/60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, each respectively grants 1 stack of Prophet, stacking up to 4 time(s). In a single battle, only 1 stack of Prophet can be granted for each type of DoT. Every stack of Prophet increases wearer's ATK by 5/6/7/8/9% and enables the DoT dealt to ignore 7.2/7.9/8.6/9.3/10% of the target's DEF.
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).
Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
After entering battle, increases the wearer's SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
When the wearer unleashes their Ultimate, increases ATK by 24/30/36/42/48% for 2 turn(s).
Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2.5/3/3.5/4 Energy for all allies.
Deals 20/25/30/35/40% increased DMG to any enemies whose HP is above 50%..
Increases the wearer's Max HP by 24/28/32/36/40% and Energy Regeneration Rate by 12/14/16/18/20%. When the wearer's HP is reduced, all allies' DMG dealt increases by 9/10.5/12/13.5/15%, for 2 turn(s). At the start of every wave, restores HP to all allies by an amount equal to 80/85/90/95/100% of their respective lost HP.
Increases the wearer's CRIT DMG by 30/35/40/45/50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 4/5/6/7/8 Energy for the wearer.
Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Increases the DMG of the wearer's Basic ATK and Skill by 24/30/36/42/48%. This effect increases by an extra 24/30/36/42/48% when the wearer's current Energy reaches its max level.
For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Increases the wearer's Effect RES by 8/10/12/14/16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16/20/24/28/32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12/15/18/21/24%.
Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).
Increases DMG dealt by the wearer's follow-up attacks by 24/30/36/42/48%. If the current HP of the target enemy is below or equal to 50%, increases DMG dealt by follow-up attacks by an extra 24/30/36/42/48%.
Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.
Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Increases the wearer's CRIT rate by 18/21/24/27/30% and increases their Max HP by 18/21/24/27/30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/28/32/36/40%. This effect is removed after the wearer uses an attack.
Increases the wearer's DEF by 16/20/24/28/32%. Increases the DMG of the wearer when they use their Ultimate by 60/75/90/105/120% of the wearer's DEF. This effect can only apply 1 time per enemy target.
Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn.
After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Increases the wearer's DEF by 16/20/24/28/32%. When the wearer is attacked, there is a 100/105/110/115/120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40/50/60/70/80% of the wearer's DEF for 2 turn(s).
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).
At the start of the battle, the wearer's Effect Hit Rate increases by 20/25/30/35/40% for 3 turn(s).
Increases the wearer's Max HP by 16/20/24/28/32%. When using Basic ATK or Skill, restore all allies' HP by an amount equal to 2/2.5/3/3.5/4% of their respective Max HP.
At the start of the battle, the DMG dealt to all allies decreases by 8/10/12/14/16% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30/35/40/45/50% of the respective HP difference between the characters' Max HP and current HP.
After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48/60/72/84/96% of the wearer's ATK to a random enemy that has been attacked.
Increases the wearer's Break Effect by 24/30/36/42/48%. After using Basic ATK, restores HP for the wearer by an amount equal to 2/2.5/3/3.5/4% of Max HP plus 800.
Increases the wearer's ATK by 10/12.5/15/17.5/20%, and increases their DMG to enemies affected with Burn or Bleed by 16/20/24/28/32%. This also applies to DoT.
Increase the wearer's CRIT Rate by 18/21/24/27/30% and their follow-up attacks' DMG by 30/35/40/45/50%. After the wearer uses a follow-up attack, apply the Tame state to the target, stacking up to 2 stacks. When allies hit enemy targets under the Tame state, every Tame stack increases the CRIT DMG dealt by 12/14/16/18/20%.