Honkai: Star Rail Light Cones List












Increases the wearer's CRIT DMG by 32/40/48/56/64%. Increases the wearer's Skill and Ultimate DMG by 20/25/30/35/40%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/60/72/84/96%.


Increases the wearer's CRIT Rate by 8/10/12/14/16%, and increases their CRIT Rate against enemies with HP less than or equal to 50% by an additional 8/10/12/14/16%. When the wearer defeats an enemy, increase their ATK by 20/25/30/35/40% for 3 turn(s).


Increases the wearer's DMG to debuffed enemies by 20/25/30/35/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 20/25/30/35/40%, and ATK increases by 20/25/30/35/40%.


Increases the wearer's CRIT Rate by 12/15/18/21/24%. While the wearer is in battle, for every 10 SPD that exceeds 100, increase the wearer's Basic ATK and Skill DMG by 6/7.5/9/10.5/12%, and increase the CRIT DMG of their Ultimate by 8/10/12/14/16%. This effect can stack up to 8 time(s).


Increases the wearer's DEF by 24/30/36/42/48% and Effect Hit Rate by 20/25/30/35/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/30/36/42/48% until the end of the wearer's turn.


For every enemy on the field, increases the wearer's ATK by 8/10/12/14/16%, up to 5 times. When an enemy is inflicted with Weakness Break, the wearer's DMG increases by 24/30/36/42/48% for 1 turn.


Whenever the wearer attacks, increase their ATK by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).


Increases the wearer's CRIT DMG by 32/40/48/56/64%. When the wearer's Basic ATK or SKill does not result in a CRIT Hit, increases their CRIT Rate by 40/45/50/55/60% for 1 turn(s). This effect can only be triggered 1 time every 3 turn(s).


Increases the wearer's ATK by 20/25/30/35/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 6/7.5/9/10.5/12% of the wearer's ATK. At the same time, the wearer's DMG increases by 20/25/30/35/40% until the end of their next turn. This effect cannot stacks and can only trigger 1 time per turn.


Increases the wearer's Effect RES by 8/10/12/14/16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16/20/24/28/32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12/15/18/21/24%.


Increases the wearer's Energy Regeneration Rate by 8/10/12/14/16% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action deals 30/37.5/45/52.5/60% more DMG for 1 turn(s).


Increases the wearer's Max HP and Outgoing Healing by 12/15/18/21/24%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes additional DMG equal to 50/62.5/75/87.5/100% of the recorded Outgoing Healing value. This additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn.


Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.


One of the following effects is applied randomly at the start of combat and whenever the wearer takes action: Increase all allies' ATK by 10/12.5/15/17.5/20%, increase all allies' CRIT DMG by 12/15/18/21/24%, or increase all allies' Energy Regeneration Rate by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.


Increases the wearer's DEF by 16%. After entering battle, increases DMG RES of all allies by 8%. Effects of the same type cannot stack.


Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.


For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.


The wearer is more likely to be attacked, but DMG taken is reduced by 16%.


The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 24/30/36/42/48%.


Increases the wearer's Break Effect by 24/30/36/42/48%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.


Increases the wearer's ATK by 20/25/30/35/40%. Whenever the wearer defeats an enemy, they restore HP equal to 12/15/18/21/24% of their ATK.


Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.


After entering battle, when all allies deal the same DMG Type as the wearer, DMG dealt increases by 12%.


Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.


Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 12/15/18/21/24% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.


Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2.5/3/3.5/4 Energy for all allies.


For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). The stack effect will be reset when the wearer changes targets.


Increases DMG dealt by the wearer's follow-up attacks by 24%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 16%.


For every Basic ATK, Skill, and Ultimate used by the wearer, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.


Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 4 time(s).


Increases the wearer's DEF by 12/15/18/21/24%. Increases the DMG of the wearer when they use their Ultimate by 50/62.5/75/87.5/100% of the wearer's DEF. This effect can only apply 1 time per enemy target.


After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.


Increases the wearer's Max HP by 20/25/30/35/40%. When using Basic ATK or Skill, restore all allies' HP by an amount equal to 2/2.5/3/3.5/4% of their respective Max HP.


After the wearer uses Basic ATK or skill, the wearer deals 40/50/60/70/80% of ATK as additional DMG to a random enemy that is attacked by abilities.


Increases the wearer's ATK by 10%, and increases their DMG to enemies affected with Burn or Bleed by 20%. This also applies to DoT.


When the wearer defeats an enemy, increases SPD by 10/12/14/16/18% for 2 turn(s).


Increases the wearer's DEF by 16/20/24/28/32%. If the wearer's current HP is less than 50% of their Max HP, increases their DEF by a further 16/20/24/28/32%.


At the beginning of the battle, increase the wearer's CRIT Rate by 12/15/18/21/24% for 3 turn(s).


After entering battle, increases the ATK of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.


Increases the wearer's Basic ATK and Skill DMG by 16/20/24/28/32%.


When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12/15/18/21/24%.


When the wearer defeats an enemy, increases ATK by 24/30/36/42/48% for 3 turn(s).


Increases the wearer's Ultimate DMG by 24/30/36/42/48%.


When the wearer unleashes their Ultimate, they restore HP by 18/21/24/27/30% of their Max HP.


At the beginning of the battle, immediately regenerates 6/7.5/9/10.5/12 Energy for all allies.


After using Skill, the wearer's next Basic ATK deals 60/75/90/105/120% of ATK as additional DMG to the enemy target.


Increases DMG dealt from its wearer to Slowed enemies by 24/30/36/42/48%.


After entering battle, increases SPD of all allies by 12/14.5/17/18.5/20 for 1 turn(s).


After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.


After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/15/18/21/24%.


If the wearer's current HP is less than 80% of their Max HP, CRIT Rate increases by 16/19/22/25/28%.


After the wearer uses Skill, additionally regenerates 8/10/12/14/16 energy. This effect can only be triggered 1 time per turn.


When the wearer Breaks the enemy target's Weakness, the wearer restores HP by 12/14/16/18/20% of their Max HP.


When the wearer unleashes their Ultimate, increases ATK by 24/30/36/42/48% for 2 turn(s).


Increases DMG dealt from its wearer to enemies above 50% of their Max HP by 20/25/30/35/40%.


At the beginning of battle, increases the wearer's Effect Hit Rate by 20% for 3 turn(s).