
Honkai: Star Rail Evernight Build


Evernight Upgrade Materials




Evernight Best Relics



Evernight Best Ornaments


Evernight Best Light Cone





Evernight Skills
Basic ATK
Time Thence Blurs
Single Target
Deals Ice DMG equal to 25% of Evernight's Max HP to one designated enemy.
Skill
Day Gently Slips
Summon
Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 12% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
Ultimate
O Wakeful World, Goodnight
AoE
Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 100% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 15% increased DMG while both Evernight and Evey deal 30% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
Talent
With Me, This Night
Enhance
When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 30% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack. When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
Technique
Let it Rain Cold On Thee
Support
After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."
Evernight Eidolon
Eidolon 1
Sleep Tight, the Night Dreams Long
When Evernight is on the field, if there are (4 or more)/3/2/1 enemy targets on the field, ally memosprites deal DMG equal to 120%/125%/130%/150% of their original DMG respectively.
Eidolon 2
Listen Up, the Slumber Speaks Soft
Increases Evernight's and the memosprite Evey's CRIT DMG by 40%. Each time Evernight gains "Memoria," increases the amount of "Memoria" gain by 2 point(s). When using Ultimate, additionally gains 2 Charge for "Darkest Riddle."
Eidolon 3
Fear Not, the Nightmare Lies Past
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Eidolon 4
Wake Up, the Tomorrow is Yours
While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by 25%, and the memosprite Evey's Weakness Break Efficiency additionally increases by 25%.
Eidolon 5
Let Go, the "Me" in Memories
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Eidolon 6
Like This, Always
While Evernight is on the field, all ally targets' All-Type RES PEN increases by 20%. After the memosprite Evey uses "Dream, Dissolving, as Dew," Evernight gains 30% of the amount of "Memoria" consumed in this attack.
Evernight Traces
Ascension 2
Dark the Night, Still the Moon
Increases Evernight's and the memosprite Evey's CRIT Rate by 35%. When using an ability, consumes 5% of this unit's current HP to increase CRIT DMG for both of them by 15%, lasting for 2 turn(s). After Evey uses "Dream, Dissolving, as Dew," recovers 1 Skill Point for allies.
Ascension 4
Rouse the Flame, Lull the Light
When combat starts, Evernight regenerates 70 Energy and gains 1 "Memoria." When Evernight or an ally memosprite uses an ability, Evernight regenerates 5 Energy and gains 1 "Memoria."
Ascension 6
Kindle the Morn, Drop the Rain
When there are 1/2/3/(4 or more) Remembrance characters in the team, increases CRIT DMG for all ally memosprites by 5%/15%/50%/65% respectively while Evernight's Skill lasts.