Alice

Zenless Zone Zero (ZZZ) Alice Build

PhysicalPhysical
AnomalyAnomaly
Spook ShackSpook Shack

Alice Best Disk Drives Gear Sets

1
Fanged Metal
Fanged Metal
4
Phaethon's Melody
Phaethon's Melody
2
2
Fanged Metal
Fanged Metal
4
Puffer Electro
Puffer Electro
2

Alice Best W-Engines Weapons

Sharpened Stinger
Sharpened Stinger
Weeping Gemini
Weeping Gemini
Electro-Lip Gloss
Electro-Lip Gloss

Alice Best Main Stats

Disk 4: Anomaly Proficiency
Disk 5: Physical DMG
Disk 6: Anomaly Mastery

Alice Best Substats

Anomaly Proficiency
ATK%
PEN Ratio

Best Alice Team

Alice Skills

Celestial Overture

Basic Attack

Celestial Overture

Perform up to 5 slashes forward, dealing Physical DMG. When Alice triggers Assault through Attribute Anomaly Buildup, the 5th hit of her next Basic Attack is enhanced.

Starshine Waltz

Basic Attack

Starshine Waltz

Hold to charge, expending up to 3 bars of Blade Etiquette. Release Basic Attack or when Blade Etiquette is below 1 bar, Alice performs a series of slashes in an area centered on the target enemy, with the number of hits determined by charge level, dealing massive Physical DMG. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz hits, it triggers a special Assault effect: Polarized Assault. This deals DMG equal to 100.0% of the original Assault, ignoring Anomaly Buildup, and can interact with other Attribute Anomalies, including Physical, to trigger Disorder. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.

Jumpy Bunny

Dodge

Jumpy Bunny

A quick dash dodge. Character is invulnerable while using this skill.

Blade-Dancer's Gale

Dash Attack

Blade-Dancer's Gale

Slashes enemies in front, dealing Physical DMG.

Ceremony of Swordlight

Dodge Counter

Ceremony of Swordlight

Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Piercing Dawn

Special Attack

Piercing Dawn

Hurl the blade to strike and pass through enemies ahead, dealing Physical DMG. Upon activating this skill, a Perfect Dodge can be triggered. After triggering a Perfect Dodge, press Basic Attack to follow up with the 5th hit of a Basic Attack. Character is invulnerable while using this skill.

Aurora Thrust - Northern Cross

EX Special Attack

Aurora Thrust - Northern Cross

A thrust attack that goes through enemies ahead, dealing massive Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.

Starfall Intermission

Chain Attack

Starfall Intermission

Unleashes powerful consecutive slashes at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.

Starfall Finale

Ultimate

Starfall Finale

Unleashes powerful slashes at enemies in a large area ahead, dealing massive Physical DMG. Activating this skill restores 200 Blade Etiquette. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.

Intertwined Stab

Quick Assist

Intertwined Stab

Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Parry Guard

Defensive Assist

Parry Guard

Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Cross Riposte

Assist Follow-Up

Cross Riposte

Charge forward and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Twin Rainbows of the Swordheart

Core Passive

Twin Rainbows of the Swordheart

After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of 180.0%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarized Assault, dealing 100.0% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 12.5%, for 30s.

Mystery Hunt

Additional Ability

Mystery Hunt

When any squad member triggers Disorder, Alice gains 30 Blade Etiquette. If Alice's Anomaly Mastery exceeds 140, each additional point grants her 1.6 Anomaly Proficiency. Upon entering the battlefield, Alice gains 300 Blade Etiquette. This effect can trigger once every 180s in Investigation Zone mode.

Alice Talents

Palmful of Cilantro

A

Palmful of Cilantro

When Alice triggers a Polarized Assault, she gains 25 Blade Etiquette. When she triggers Assault against an enemy, the target's DEF is reduced by 20% for 30s.

Sage at the Sword's Tip

B

Sage at the Sword's Tip

When Ultimate: Starfall Finale's Finishing Move hits an enemy, it triggers Polarized Assault. All squad members' Assault DMG increases by 15%. Disorder DMG against enemies suffering from Physical Anomaly increases by 15%. Upon entering the battlefield, Alice immediately gains 1,000 Decibels. Triggers once per 180s in Investigation Zone mode.

Symmetrism

C

Symmetrism

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Rosemary on Her Lips

D

Rosemary on Her Lips

Alice ignores 10% of the target's Physical RES. Enhanced Basic Attack: Celestial Overture accumulates 25% more Physical Anomaly Buildup.

Passion for the Supernatural

E

Passion for the Supernatural

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

A Heart of Thyme

F

A Heart of Thyme

When Alice uses a third-stage charged Basic Attack: Starshine Waltz or Ultimate: Starfall Finale, she enters the Victory State for 30s. During this time, whenever any squad member lands a hit on a target, Alice will follow up with an extra attack against the target, dealing Physical DMG equal to 3,300% of her Anomaly Proficiency. This effect can trigger once every 1s and is guaranteed to CRIT. This effect can trigger up to 6 times. Gaining the Victory State again refreshes the available trigger count.