Zenless Zone Zero W-Engines Weapon List
![B](https://rerollcdn.com/ZZZ/UI/b_big.png)
![A](https://rerollcdn.com/ZZZ/UI/a_big.png)
![S](https://rerollcdn.com/ZZZ/UI/s_big.png)
![Anomaly](https://rerollcdn.com/ZZZ/UI/anomaly.png)
![Attack](https://rerollcdn.com/ZZZ/UI/attack.png)
![Defense](https://rerollcdn.com/ZZZ/UI/defense.png)
![Stun](https://rerollcdn.com/ZZZ/UI/stun.png)
![Support](https://rerollcdn.com/ZZZ/UI/support.png)
![Deep Sea Visitor](https://rerollcdn.com/ZZZ/Engine/deep_sea_visitor.png)
Increases Ice DMG by 50%. Upon hitting an enemy with a Basic Attack, the equipper`s CRIT Rate increases by 20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper`s CRIT Rate increases by an additional 20% for 15s. The duration of each effect is calculated separately.
![Fusion Compiler](https://rerollcdn.com/ZZZ/Engine/fusion_compiler.png)
Increases ATK by 21%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 43 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
![Hellfire Gears](https://rerollcdn.com/ZZZ/Engine/hellfire_gears.png)
While off-field, the equipper's Energy Regen increases by 1.05/s. When using an EX Special Attack, the equipper's Impact is increased by 17.5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
![Riot Suppressor Mark VI](https://rerollcdn.com/ZZZ/Engine/riot_suppressor_mark_vi.png)
Increases CRIT Rate by 26.4%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 60.5%.
![Steel Cushion](https://rerollcdn.com/ZZZ/Engine/steel_cushion.png)
Increases Physical DMG by 40%. The equipper's DMG increases by 50% when hitting the enemy from behind.
![The Brimstone](https://rerollcdn.com/ZZZ/Engine/the_brimstone.png)
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 6% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
![The Restrained](https://rerollcdn.com/ZZZ/Engine/the_restrained.png)
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
![Weeping Cradle](https://rerollcdn.com/ZZZ/Engine/weeping_cradle.png)
While off-field, the equipper's Energy Regen increases by 1.05/s. Attacks from the equipper enhance the squad's DMG against a struck target by 17.5% for 3 seconds. During this period, this effect is further increased by 3% every 0.5s, up to a maximum additional increase of 18%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
![Bashful Demon](https://rerollcdn.com/ZZZ/Engine/bashful_demon.png)
Increases Ice DMG by 22%. When launching an EX Special Attack, all squad members' ATK increases by 2.9% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
![Big Cylinder](https://rerollcdn.com/ZZZ/Engine/big_cylinder.png)
Reduces DMG taken by 12%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 960% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
![Bunny Band](https://rerollcdn.com/ZZZ/Engine/bunny_band.png)
Increases Max HP by 11.6%. Increases the equipper's ATK by 14.5% when they are shielded.
![Cannon Rotor](https://rerollcdn.com/ZZZ/Engine/cannon_rotor.png)
Increases ATK by 10.8%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every 6.5s.
![Demara Battery Mark II](https://rerollcdn.com/ZZZ/Engine/demara_battery_mark_ii.png)
Increases Electric DMG by 24%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 27.5% for 8s.
![Drill Rig - Red Axis](https://rerollcdn.com/ZZZ/Engine/drill_rig_-_red_axis.png)
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 80% for 10s. This effect can trigger once every 15s.
![Electro-Lip Gloss](https://rerollcdn.com/ZZZ/Engine/electro-lip_gloss.png)
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 16% and they deal an additional 25% more DMG to the target.
![Housekeeper](https://rerollcdn.com/ZZZ/Engine/housekeeper.png)
While off-field, the equipper's Energy Regen increases by 0.72/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 4.8%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
![Kaboom the Cannon](https://rerollcdn.com/ZZZ/Engine/kaboom_the_cannon.png)
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.6% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
![Original Transmorpher](https://rerollcdn.com/ZZZ/Engine/original_transmorpher.png)
Increases Max HP by 11%. When attacked, the equipper's Impact is increased by 14.5% for 12s.
![Precious Fossilized Cor](https://rerollcdn.com/ZZZ/Engine/precious_fossilized_cor.png)
When the target's HP is no lower than 50%, the equipper inflicts 16% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 16%.
![Rainforest Gourmet](https://rerollcdn.com/ZZZ/Engine/rainforest_gourmet.png)
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.6% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
![Roaring Ride](https://rerollcdn.com/ZZZ/Engine/roaring_ride.png)
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 11.6%, increases the equipper's Anomaly Proficiency by 58, or increases the equipper's Anomaly Buildup Rate by 36%.
![Six Shooter](https://rerollcdn.com/ZZZ/Engine/six_shooter.png)
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 5.8%.
![Slice of Time](https://rerollcdn.com/ZZZ/Engine/slice_of_time.png)
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 29/35.5/43.5/50 more Decibels and generates 1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
![Spring Embrace](https://rerollcdn.com/ZZZ/Engine/spring_embrace.png)
Reduces DMG taken by 10.5%. When attacked, the equipper's Energy Generation Rate increases by 14.5% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
![Starlight Engine](https://rerollcdn.com/ZZZ/Engine/starlight_engine.png)
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 19.2% for 12s.
![Starlight Engine Replica](https://rerollcdn.com/ZZZ/Engine/starlight_engine_replica.png)
Increases the equipper's Physical DMG against the target by 57.5% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
![Steam Oven](https://rerollcdn.com/ZZZ/Engine/steam_oven.png)
For every 10 Energy accumulated, the equipper's Impact is increased by 3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
![Street Superstar](https://rerollcdn.com/ZZZ/Engine/street_superstar.png)
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 21.7%.
![The Vault](https://rerollcdn.com/ZZZ/Engine/the_vault.png)
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 24% and increases the equipper's Energy Regen by 0.8/s for 2s. Passive effects of the same name do not stack.
![Unfettered Game Ball](https://rerollcdn.com/ZZZ/Engine/unfettered_game_ball.png)
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. Passive effects of the same name do not stack.
![Weeping Gemini](https://rerollcdn.com/ZZZ/Engine/weeping_gemini.png)
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 42, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
![[Identity] Base](https://rerollcdn.com/ZZZ/Engine/[identity]_base.png)
When attacked, the equipper's DEF increases by 29% for 8s.
![[Identity] Inflection](https://rerollcdn.com/ZZZ/Engine/[identity]_inflection.png)
When attacked, reduces the attacker's DMG by 9% for 12s.
![[Lunar] Decrescent](https://rerollcdn.com/ZZZ/Engine/[lunar]_decrescent.png)
Launching a Chain Attack or Ultimate increases the equipper's DMG by 25% for 6s.
![[Lunar] Noviluna](https://rerollcdn.com/ZZZ/Engine/[lunar]_noviluna.png)
Launching an EX Special Attack generates 4.5 Energy for the equipper. This effect can trigger once every 12s.
![[Lunar] Pleniluna](https://rerollcdn.com/ZZZ/Engine/[lunar]_pleniluna.png)
Basic Attack, Dash Attack, and Dodge Counter DMG increases by 18%.
![[Magnetic Storm] Alpha](https://rerollcdn.com/ZZZ/Engine/[magnetic_storm]_alpha.png)
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 40 for 10s. This effect can trigger once every 20s.
![[Magnetic Storm] Bravo](https://rerollcdn.com/ZZZ/Engine/[magnetic_storm]_bravo.png)
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 40 for 10s. This effect can trigger once every 20s.
![[Magnetic Storm] Charlie](https://rerollcdn.com/ZZZ/Engine/[magnetic_storm]_charlie.png)
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper generates 5.5 Energy. This effect can trigger once every 12s.
![[Reverb] Mark I](https://rerollcdn.com/ZZZ/Engine/[reverb]_mark_i.png)
Launching an EX Special Attack increases all squad members' Impact by 12% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
![[Reverb] Mark II](https://rerollcdn.com/ZZZ/Engine/[reverb]_mark_ii.png)
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
![[Reverb] Mark III](https://rerollcdn.com/ZZZ/Engine/[reverb]_mark_iii.png)
Launching a Chain Attack or Ultimate increases all squad members' ATK by 12% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
![[Vortex] Arrow](https://rerollcdn.com/ZZZ/Engine/[vortex]_arrow.png)
The equipper's attacks inflict 12% more Daze on their main target.
![[Vortex] Hatchet](https://rerollcdn.com/ZZZ/Engine/[vortex]_hatchet.png)
Upon entering combat or switching in, the equipper's Impact increases by 13% for 10s. This effect can trigger once every 20s.
![[Vortex] Revolver](https://rerollcdn.com/ZZZ/Engine/[vortex]_revolver.png)
EX Special Attacks inflict 16% more Daze.