Hugo

Zenless Zone Zero (ZZZ) Hugo Build

Ice
AttackAttack
MockingbirdMockingbird
HP
7940
ATK
919
DEF
616
Impact
95
Mastery
86
Proficiency
90

Hugo Best Disk Drives Gear Sets

1
Hormone Punk
Hormone Punk
4
Woodpecker Electro
Woodpecker Electro
2
2
Hormone Punk
Hormone Punk
4
Polar Metal
Polar Metal
2

Hugo Best W-Engines Weapons

Myriad Eclipse
Myriad Eclipse
Deep Sea Visitor
Deep Sea Visitor
Heartstring Nocturne
Heartstring Nocturne
Gilded Blossom
Gilded Blossom

Hugo Best Main Stats

Disk 4: CRIT Rate / CRIT DMG
Disk 5: Ice DMG
Disk 6: ATK%

Hugo Best Substats

CRIT Rate / CRIT DMG
ATK%
PEN Ratio

Best Hugo Team

Hugo Skills

Dark Abyss Quartet

Basic Attack

Dark Abyss Quartet

Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack.

Dark Abyss Concerto

Basic Attack

Dark Abyss Concerto

After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold Basic Attack to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased while using this skill.

Phantasm

Dodge

Phantasm

A quick dash dodge. Character is invulnerable while using this skill.

Phantasm - Shatter

Dash Attack

Phantasm - Shatter

Launch a dashing attack at enemies in front, dealing Physical DMG.

Phantasm - Slash

Dodge Counter

Phantasm - Slash

Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is Invulnerable during the slashes and shooting retreat of the skill.

Soul Hunter - Judgment

Special Attack

Soul Hunter - Judgment

Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.

Soul Hunter - Punishment

EX Special Attack

Soul Hunter - Punishment

Spins the scythe and then executes a powerful upward attack, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

Trick of Fate

Chain Attack

Trick of Fate

Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.

Blaspheme

Ultimate

Blaspheme

Throws the scythe in a powerful spinning attack, then catches the scythe and launches a slash in a large area, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

Elegy

Quick Assist

Elegy

Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack, with the DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is Invulnerable during the slashes and shooting retreat of the skill.

The End Has Not Come

Defensive Assist

The End Has Not Come

Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Terminating Verdict

Core Passive

Terminating Verdict

When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25/75. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 500%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 140%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 50%. The total increase can raise the skill's DMG multiplier by a maximum of 1700%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.

Prelude to Finality

Additional Ability

Prelude to Finality

Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.

Hugo Talents

Child of Hatred

A

Child of Hatred

When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.

The Child Within

B

The Child Within

When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.

Fruit of the Poisonous Tree

C

Fruit of the Poisonous Tree

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Dramatic Theory

D

Dramatic Theory

After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.

Nirvana

E

Nirvana

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Crown of Thorns

F

Crown of Thorns

All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.