
Zenless Zone Zero (ZZZ) Hugo Build



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Hugo Skills

Basic Attack
Dark Abyss Quartet
Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack.

Basic Attack
Dark Abyss Concerto
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold Basic Attack to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased while using this skill.

Dodge
Phantasm
A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack
Phantasm - Shatter
Launch a dashing attack at enemies in front, dealing Physical DMG.

Dodge Counter
Phantasm - Slash
Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is Invulnerable during the slashes and shooting retreat of the skill.

Special Attack
Soul Hunter - Judgment
Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.

EX Special Attack
Soul Hunter - Punishment
Spins the scythe and then executes a powerful upward attack, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

Chain Attack
Trick of Fate
Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.

Ultimate
Blaspheme
Throws the scythe in a powerful spinning attack, then catches the scythe and launches a slash in a large area, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

Quick Assist
Elegy
Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack, with the DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is Invulnerable during the slashes and shooting retreat of the skill.

Defensive Assist
The End Has Not Come
Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Core Passive
Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25/75. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 500%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 140%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 50%. The total increase can raise the skill's DMG multiplier by a maximum of 1700%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.

Additional Ability
Prelude to Finality
Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
Hugo Talents

A
Child of Hatred
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.

B
The Child Within
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.

C
Fruit of the Poisonous Tree
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

D
Dramatic Theory
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.

E
Nirvana
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

F
Crown of Thorns
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.