Lighter

Zenless Zone Zero (ZZZ) Lighter Build

Fire
StunStun
Sons of CalydonSons of Calydon
HP
677
ATK
109
DEF
49
Impact
119
Mastery
91
Proficiency
90

Lighter Best Disk Drives Gear Sets

1
Shockstar Disco
Shockstar Disco
4
Swing Jazz
Swing Jazz
2
2
Shockstar Disco
Shockstar Disco
4
Woodpecker Electro
Woodpecker Electro
2

Lighter Best W-Engines Weapons

Blazing Laurel
Blazing Laurel
Ice-Jade Teapot
Ice-Jade Teapot
Hellfire Gears
Hellfire Gears
Precious Fossilized Core
Precious Fossilized Core

Lighter Best Main Stats

Disk 4: CRIT Rate / CRIT DMG
Disk 5: Fire DMG
Disk 6: Impact

Lighter Best Substats

CRIT Rate / CRIT DMG
ATK%
PEN Ratio

Best Lighter Team

Lighter Skills

L-Form Thundering Fist

Basic Attack

L-Form Thundering Fist

Perform up to five forward strikes, dealing Physical DMG and Fire DMG. During the 3rd hit of the Basic Attack, drag the stick/joystick, and repeatedly press or hold Basic Attack to unleash a series of melee follow-up attacks. Release the stick/joystick to follow up with the 4th hit of the Basic Attack. While performing the startup light punch in the 5th hit of the Basic Attack, drag the stick/joystick and repeatedly press or hold Basic Attack to keep alternating between the light punch and 4th hit of the Basic Attack. Release the stick/joystick to follow up with the subsequent jab combo. Continue repeatedly pressing or holding Basic Attack to extend the duration of the jab combo. When you stop pressing or holding Basic Attack, or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move. During the 5th hit of the Basic Attack, Lighter takes 40% less DMG. While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.

Shadowed Slide

Dodge

Shadowed Slide

Character is invulnerable while using this skill. Press Dodge while the character is attacking to activate: Perform a quick shuffle dodge in the direction of the stick/Joystick. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill.

Charging Slam

Dash Attack

Charging Slam

Rapidly strikes enemies in front, dealing Physical DMG.

Blazing Flash

Dodge Counter

Blazing Flash

Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

V-Form Sunrise Uppercut

Special Attack

V-Form Sunrise Uppercut

Strikes enemies in front with an uppercut, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Press Special Attack during a shuffle dodge to activate: Strike forward with a series of punches, dealing Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-Interrupt level is increased while using this skill.

V-Form Sunrise Uppercut - Full Distance

EX Special Attack

V-Form Sunrise Uppercut - Full Distance

Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG. Press Special Attack again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold Basic Attack to follow up with the 4th hit of the Basic Attack. With enough Energy, press Special Attack during the shuffle dodge to activate: Strike forward with a powerful punch combo, dealing massive Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. After using this skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

V-Form Scorching Sun

Chain Attack

V-Form Scorching Sun

Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.

W-Form Crowned Inferno

Ultimate

W-Form Crowned Inferno

When Decibel Rating is at Maximum, press Ultimate to activate. Unleashes a powerful strike in a large area around, dealing massive Fire DMG. Character is invulnerable while using this skill.

Blazing Flash - Guard

Quick Assist

Blazing Flash - Guard

Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

Swift Break

Defensive Assist

Swift Break

Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Charging Slam - Stab

Assist Follow-Up

Charging Slam - Stab

Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

Lighter Talents

The Champion

A

The Champion

mong the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.

Red Scarf

B

Red Scarf

When applying Collapse by Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.

Mercenary Leader

C

Mercenary Leader

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Sunglasses

D

Sunglasses

When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.

Decision Maker

E

Decision Maker

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Inhuman Blood

F

Inhuman Blood

Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.