Zenless Zone Zero (ZZZ) Norma Build
Fire
StunNorma Best Disk Drives Gear Sets




Norma Best W-Engines Weapons





Norma Best Main Stats
Norma Best Substats
Best Norma Team
Norma Skills

Basic Attack
Engineering Insurance

Basic Attack
Hat Trick

Dodge
Development Protocols

Dash Attack
Deadline Rush

Dodge Counter
Compliance Testing

Special Attack
Thermal Shutdown

EX Special Attack
En-Nah Barrage

Special Attack
Target Practice

EX Special Attack
Explosive Experiment

Chain Attack
Impact Drill

Ultimate
Doctrine of Superior Firepower

Quick Assist
Roaring Backup

Defensive Assist
Technological Bastion

Assist Follow-Up
Technological Suppression

Core Passive
Precise Guidance

Additional Ability
Advantage in Numbers
Norma Talents

A
Visionary Extremism
The duration of the En-Nah Turret's missile bay deployed by EX Special Attack: Explosive Experiment increases to 12s. When an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s, and repeated triggers reset the duration.

B
Axiom of Universal Unity
The Stun DMG Multiplier granted by each stack of Tech Divide in Norma's Additional Ability: Advantage in Numbers is increased to 6%. When Norma uses Basic Attack: Hat Trick while in combat, she gains 25 Energy. This effect can trigger once every 20s.

C
Natural-Born Villain Paradox
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

D
Bangboo Superiority Theory
When Norma consumes Preheated Chamber to trigger a Chain Attack, both Norma and the corresponding Agent gain 200 Decibels.

E
En-Nah Big Bang
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

F
The Primary Cause of Genius
After any squad member Stuns an enemy, Norma will continuously summon missiles to bombard random enemies on the field for 6s. A missile is launched every 0.75s, dealing Fire DMG equal to 200% of Norma's ATK to enemies within the area. This DMG is considered [Ultimate] DMG. Repeated triggers reset the duration. This effect can trigger once every 30s. The Daze inflicted by [Armor-Piercing Warhead] increases by 30%, and the DMG dealt by [High-Explosive Warhead] increases by 30%.



