Zenless Zone Zero (ZZZ) Seth Build
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Seth Skills
Basic Attack
Lightning Strike
Unleashes up to 4 attacks in front, dealing Physical DMG and Electric DMG.
Basic Attack
Lightning Strike - Electrified
Consume 75% Resolve to launch continuous attacks in front, followed by a finishing strike that deals Electric DMG. When the finishing strike hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. Anti-Interrupt level is increased while using this skill.
Dodge
Evasion Maneuver
A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack
Thunder Assault
Charge forward with a shield attack, dealing Physical DMG. Damage received during the move is decreased by 40%.
Dodge Counter
Retreat to Advance
Unleash a quick downward strike on enemies in front, dealing Electric DMG. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
Special Attack
Thunder Shield Rush
Launch two shield strikes forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack
Thunder Shield Rush - High Voltage
Unleash a series of slashes in front, dealing massive Electric DMG. Hold Special Attack to charge the move, and Seth will dash forward, unleashing a series of powerful slashes, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%. Seth is invulnerable during the continuous slashes.
Chain Attack
Final Judgement
Launch a series of slashes in front, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
Ultimate
Justice Prevails
Launch a series of upward slashes in front, followed by a finishing strike, dealing massive Electric DMG. Activating the move accumulates 75% Resolve, and grants 3 additional Assist Points. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
Quick Assist
Armed Support
Unleash a quick downward strike on enemies in front, dealing Electric DMG. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
Defensive Assist
Thundershield
Parries the enemy's attack, inflicting massive Daze. Seth gains 25% Resolve upon activating the skill. Character is invulnerable while using this skill.
Assist Follow-Up
Public Security Ruling
Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric DMG. When the finishing strike hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
Seth Talents
A
Heroism
The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s.
B
Recklessness of Youth
Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%.
C
Slow Reflexes
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.
D
Core Aspiration
The Daze caused by Defensive Assist: Thundershield is increased by 25%.
E
Distant Admiration
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.
F
Idealist
When Seth lands a finishing strike on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a CRIT, and CRIT DMG is increased by 60%.