Zenless Zone Zero (ZZZ) Soldier 11 Build
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Best Soldier 11 Team
Soldier 11 Skills
Basic Attack
Warmup Sparks
Press to activate: Unleashes up to 4 slashes, dealing Physical DMG.
Basic Attack
Fire Suppression
Press at the right moment to activate: Unleashes a set of more powerful slashes, dealing Fire DMG.
Dodge
Tempered Fire
Press to activate: A rapid dodge. Character is invulnerable while using this skill.
Dash Attack
Blazing Fire
Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG.
Dash Attack
Fire Suppression
Press during a dodge to activate: Slashes enemies in front, dealing Fire DMG.
Dodge Counter
Backdraft
Press during a Perfect Dodge to activate: Executes a powerful slash against enemies in front, dealing massive Fire DMG. Character is invulnerable while using this skill.
Special Attack
Raging Fire
Press to activate: Slashes enemies nearby, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack
Fervent Fire
With enough Energy, press to activate: Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks will trigger Fire Suppression for up to 15s or 8 times.
Chain Attack
Uplifting Flame
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 15s, up to 8 times.
Ultimate
Bellowing Flame
When Decibel Rating is at Maximum, press to activate: Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 15s, up to 8 times.
Core Passive
Heatwave
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase damage dealt by 10%.
Additional Ability
Fields of Fire
When there at least 2 Fire Agents in your squad: When Soldier 11 or any Agent applies Burn to an enemy, they generate 4 Energy. This effect can activate at most once per 1s. When there are at least 2 Slash Agents in your squad: Increase Soldier 11s Fire damage by 7.5%, and by an extra 12.5% when attacking Stunned enemies.
Quick Assist
Covering Fire
When the on-field character is launched, press to activate: Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
Defensive Assist
Hold the Line
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up
Reignition
Press after a Defensive Assist to activate: Charge and cross slash enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
Soldier 11 Talents
A
Rapid Heat
When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.
B
Scorching Convergence
When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
C
Elite Soldier
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
D
Indulgent Blaze
If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
E
Perfect Soldier
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
F
Scorching Flow
When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.