Trigger

Zenless Zone Zero (ZZZ) Trigger Build

Electric
StunStun
OBOLS SquadOBOLS Squad
HP
7923
ATK
750
DEF
600
Impact
131
Mastery
96
Proficiency
95

Trigger Best Disk Drives Gear Sets

1
Shockstar Disco
Shockstar Disco
4
Woodpecker Electro
Woodpecker Electro
2
2
Shockstar Disco
Shockstar Disco
4
Swing Jazz
Swing Jazz
2

Trigger Best W-Engines Weapons

Spectral Gaze
Spectral Gaze
Blazing Laurel
Blazing Laurel
Ice-Jade Teapot
Ice-Jade Teapot
Precious Fossilized Core
Precious Fossilized Core

Trigger Best Main Stats

Disk 4: CRIT Rate
Disk 5: Electric DMG
Disk 6: Impact

Trigger Best Substats

CRIT Rate
CRIT DMG
ATK%

Trigger Skills

Cold-Bore Shot

Basic Attack

Cold-Bore Shot

Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Silenced Shot

Basic Attack

Silenced Shot

Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the stick/joystick to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing Basic Attack, Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad.

Harmonizing Shot

Basic Attack

Harmonizing Shot

When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

Harmonizing Shot - Tartarus

Basic Attack

Harmonizing Shot - Tartarus

While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.

Phantom Concealment

Dodge

Phantom Concealment

Character is invulnerable while using this skill.

Vengeful Specter

Dash Attack

Vengeful Specter

Rapidly lift the gun and fire, dealing Physical DMG.

Condemned Soul

Dodge Counter

Condemned Soul

Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Spectral Flash

Special Attack

Spectral Flash

Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Flash Burial

EX Special Attack

Flash Burial

Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Stygian Guide

Chain Attack

Stygian Guide

Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.

Underworld Requiem

Ultimate

Underworld Requiem

Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Cold-Bore Cover Fire

Quick Assist

Cold-Bore Cover Fire

Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Delaying Demise

Defensive Assist

Delaying Demise

Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Piercing Thunder

Assist Follow-Up

Piercing Thunder

Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.

Soul-Searching Gaze

Core Passive

Soul-Searching Gaze

When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20% for 5s.This Stun DMG Multiplier increase will apply even if the target isn't stunned.

Silver Lantern's Gaze

Additional Ability

Silver Lantern's Gaze

When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Trigger Talents

Sharpened Senses

A

Sharpened Senses

The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.

Ether Vision

B

Ether Vision

Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.

Homecoming

C

Homecoming

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Concealment

D

Concealment

When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.

Locked In

E

Locked In

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

Beyond the River of the Dead

F

Beyond the River of the Dead

Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.