
Zenless Zone Zero (ZZZ) Trigger Build



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Trigger Skills

Basic Attack
Cold-Bore Shot
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Basic Attack
Silenced Shot
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the stick/joystick to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing Basic Attack, Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad.

Basic Attack
Harmonizing Shot
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

Basic Attack
Harmonizing Shot - Tartarus
While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.

Dodge
Phantom Concealment
Character is invulnerable while using this skill.

Dash Attack
Vengeful Specter
Rapidly lift the gun and fire, dealing Physical DMG.

Dodge Counter
Condemned Soul
Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Special Attack
Spectral Flash
Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

EX Special Attack
Flash Burial
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Chain Attack
Stygian Guide
Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.

Ultimate
Underworld Requiem
Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Quick Assist
Cold-Bore Cover Fire
Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Defensive Assist
Delaying Demise
Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up
Piercing Thunder
Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.

Core Passive
Soul-Searching Gaze
When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20% for 5s.This Stun DMG Multiplier increase will apply even if the target isn't stunned.

Additional Ability
Silver Lantern's Gaze
When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.
Trigger Talents

A
Sharpened Senses
The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.

B
Ether Vision
Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.

C
Homecoming
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

D
Concealment
When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.

E
Locked In
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.

F
Beyond the River of the Dead
Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.