Zenless Zone Zero (ZZZ) Disk Drives List
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Increases ATK by 10%.
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the damage dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.
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Increases CRIT DMG by 16%.
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.
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Increases Anomaly Proficiency by 30.
Fire DMG and Electric DMG are increased by 15%. When off-field, DMG dealt by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.55.
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Increases Ether damage by 10%.
The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.
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Increases Physical damage by 20%.
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.
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Increases Anomaly Proficiency by 30.
When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.
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Increases ATK by 10%.
Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.
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Increases Fire damage by 10%.
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.
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Increases Ice damage by 10%.
Increase the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.
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Increases Shield effect by 15%.
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.
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Increases PEN Ratio by 8%.
Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.
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Increases Impact by 6%.
Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.
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Increases DEF by 16%.
Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s.
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Energy Regen increases by 20%.
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
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Increases Electric damage by 10%.
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.
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Increases CRIT Rate by 8%.
Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.