Zenless Zone Zero (ZZZ) Disk Drives List
Anomaly Proficiency +30
Fire DMG and Electric DMG are increased by 15%. When off-field, DMG dealt by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.55.
Increases Ether damage by 10%.
The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.
Increases Physical damage by 20%.
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.
Increases Anomaly Proficiency by 30.
When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.
Increases ATK by 10%.
Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.
Increases Fire damage by 10%.
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.
Increases Ice damage by 10%.
Increase the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.
Shield effect +15%
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.
Increases PEN Ratio by 8%.
Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.
Increases Impact by 6%.
Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.
Increases DEF by 16%.
Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s.
Energy Regen increases by 20%.
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Increases Electric damage by 10%.
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.
Increases CRIT Rate by 8%.
Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.