Genshin Impact Weapons List
A list of all Weapons and their stats in Genshin Impact.










Weapon
Drop
Secondary
Bonus

Wish
CRIT Rate
Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by 40% and ATK increased by 56% for 6s. This effect can trigger once every 10s. While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second. and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off—field.

Wish
Elemental Mastery
Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32/40/48/56/64. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10/14/18/22/26%. Each of the aforementioned effects can have up to 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40. Multiple such effects from multiple such weapons can stack.

Wish
CRIT DMG
CRIT DMG increased by 20/25/30/35/40%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16/20/24/28/32% for 6s. Max 3 stacks.

Wish
ATK
Increases Normal Attack and Aimed Shot DMG by 12/15/18/21/24%. Increases DMG from arrows shot by a further 8/10/12/14/16% for every 0.1s that the arrow is in flight, up to 0.5s. Stacks up to 5 times on each arrow.

Wish
CRIT DMG
HP is increased by 16/20/24/28/32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not.

Wish
Physical DMG Bonus
ATK is increased by 20/25/30/35/40%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100/115/130/145/160% of ATK and dealing 200/230/260/290/320% of ATK as DMG to surrounding enemies. This effect can only occur once every 15s.

Wish
CRIT DMG
For 12s after triggering a Swirl reaction, ATK increases by 24%/30%/36%/42%/48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by (20%/48%)/(25%/60%)/(30%/72%)/(35%/84%)/(40%/96%) and Elemental Burst DMG dealt is increased by (10%/24%)/(12.5%/30%)/(15%/36%)/(17.5%/42%)/(20%/48%).

Wish
CRIT Rate
Within 12s after an Elemental Skill is used, ATK is increased by 48%. During this time, when the equipping character has 0 Energy, ATK will be further increased by 48%, and CRIT DMG will be increased by 80%.

Wish
CRIT Rate
After the character's Elemental Skill hits an opponent, their ATK will be increased by 20/25/30/35/40% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32/40/48/56/64%.

Wish
ATK
Gain 12% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.

Wish
CRIT Rate
ATK is increased by 16/20/24/28/32%. When current HP increases or decreases, Normal Attack DMG will be increased by 16/20/24/28/32% and Charged Attack DMG will be increased by 14/17.5/21/24.5/28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8/10/12/14/16%.

Wish
ATK
After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks deal 28%/41%/54%/67%/80% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5/2.75/3/3.25/3.5 Energy to the equipping character. Energy can be restored this way every 0.7s.

Wish
CRIT Rate
Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life. they gain a 12/16/20/24/28% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24/32/40/48/56% DMG.

Wish
Energy Recharge
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60/75/90/105/120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100/125/150/175/200 and increases ATK by 20/25/30/35/40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.

Wish
Energy Recharge
ATK increased by 28/34/40/46/52% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80/90/100/110/120% ATK. Gain 30/35/40/45/50% Energy Recharge for 12s after using an Elemental Burst.

Wish
HP
Healing Bonus increased by 10/12.5/15/17.5/20%, Normal Attack DMG is increased by 1/1.5/2/2.5/3% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.

Wish
CRIT Rate
Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 20% for 6s. Max 6 stacks. Each stack is counted independently.

Wish
Elemental Mastery
A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10/12.5/15/17.5/20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field.
When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16/20/24/28/32% and increases ATK by 20/25/30/35/40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16/20/24/28/32% and increases ATK by 20/25/30/35/40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.

Wish
CRIT Rate
Obtain 12% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20% for 8s.

Chest
CRIT Rate
Gain 12/15/18/21/24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160/200/240/280/320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.

Wish
HP
For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5/5/5.5/6/6.5 Energy every 2.5s, and gain 0.3/0.5/0.7/0.9/1.1% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12/20/28/36/44%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field.

Wish
CRIT DMG
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12% for 16s. Max 3 stacks. This character will gain 12% All Elemental DMG Bonus when they possess 3 stacks.

Wish
HP
HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s.

Wish
CRIT DMG
CRIT Rate is increased by 4%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s.

Wish
CRIT Rate
Increases Movement SPD by 10%. When in battle, earn a 6/8/10/12/14% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.

Wish
CRIT Rate
ATK increased by 15/19/23/27/31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18/23/28/33/38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12/13/14/15/16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.

Wish
ATK
Increase Shield Strength by 20/25/30/35/40%. Scoring hits on opponents increases ATK by 4/5/6/7/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.

Wish
CRIT DMG
Gain a 12/15/18/21/24% Elemental DMG Bonus for every element and receive the might of Mistsplitter's Emblem. At stack levels 1/2/3, Mistsplitter's Emblem provides a 8/16/28% // 10/17/35% // 12/18/42% // 14/19/49% // 16/20/56% Elemental DMG Bonus for the character's Elemental Type. The character will obtain 1 stack of Mistsplitter's Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

Wish
DEF
Gain "Ode to Flowers" after Normal or Plunging Attacks hit an opponent: DEF increases by 16% and gain a 20% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 16% for every 1,000 DEF the equipping character has, up to a maximum of 51.2%, for 15s.

Wish
CRIT Rate
Elemental Skill and Elemental Burst DMG increased by 12/15/18/21/24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.

Wish
CRIT Rate
HP increased by 20/25/30/35/40%. Additionally, provides an ATK bonus based on 1.2/1.5/1.8/2.1/2.4% of the weilder's Max HP.

Wish
CRIT Rate
On hit, increases ATK by 3.2/3.9/4.6/5.3/6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12/15/18/21/24%.

Wish
CRIT DMG
DEF is increased by 28/35/42/49/56%. Normal and Charged Attack DMG is increased by 40/50/60/70/80% of DEF.

Wish
Base HP
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12/24/40%//15/30/50%//18/36/60%//21/42/70//24/48/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28/35/42/49/56%. This effect will be canceled 4s after falling under 3 stacks.

Wish
ATK
Increases Elemental DMG Bonus by 12/15/18/21/24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby enemies to attack for 15s, dealing 160/200/240/280/320% ATK DMG. Can only occur once every 30s.

Wish
Energy Recharge
CRIT Rate increased by 4/5/6/7/8%. Gains Skypiercing Might upon using an Elemental Burst:
Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20/25/30/35/40% for 12s.
Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20/25/30/35/40% for 12s.

Wish
CRIT Rate
Increases CRIT DMG by 20/25/30/35/40%. Hits have a 60/70/80/90/100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4/3.5/3/2.5/2s.

Wish
Energy Recharge
Increases all DMG by 8/10/12/14/16%. After using an Elemental Burst, Normal or Charged Attack, on hit, creates a vacuum blade that does 80/100/120/140/160% Physical DMG to enemies along its path. Lasts for 20s or 8 vacuum blades.

Wish
Energy Recharge
Increases CRIT Rate by 8/10/12/14/16% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on enemies have a 50% chance to trigger a vacuum blade that deals 40/55/70/85/100% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s.

Wish
Physical DMG Bonus
A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16/20/24/28/32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s.
When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12/15/18/21/24% and increases ATK by 20/25/30/35/40%.
Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement, " buffs of the same type will not stack.
When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12/15/18/21/24% and increases ATK by 20/25/30/35/40%.
Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement, " buffs of the same type will not stack.

Wish
CRIT DMG
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8/10/12/14/16% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14/17.5/21/24.5/28% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.

Wish
CRIT DMG
HP increased by 20/25/30/35/40%. Additionally, provides an ATK Bonus based on 0.8/1/1.2/1.4/1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1/1.2/1.4/1.6/1.8% of Max HP.

Wish
CRIT Rate
The equipping character gains 52/65/78/91/104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28/35/42/49/56% of their Elemental Mastery as bonus ATK. Max 3 stacks.

Wish
Elemental Mastery
Increases Elemental Mastery by 200. Gain the "Mirror of Night" effect within 15s after the equipping character creates a shield: The current active party member deals 56% increased DMG to nearby opponents. You can gain the "Mirror of Night" effect once every 14s.

Wish
ATK
Increases Shield Strength by 20/25/30/35/40%. Scoring hits on opponents increases ATK by 4/5/6/7/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.

Wish
Elemental Mastery
Elemental Mastery increases by 120 for 6s after triggering Swirl. Elemental Mastery increases by 96 for 9s after the wielder's Elemental Skill hits an opponent. Elemental Mastery increases by 32 for 30s after the wielder's Elemental Burst hits an opponent.

Wish
CRIT DMG
Max HP increased by 40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 24%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.

Wish
CRIT DMG
ATK is increased by 24%. When the equipping character is off-field, ATK is increased by an additional 24%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 64% for 3s. This effect can be triggered even if the equipping character is off-field.

Wish
CRIT DMG
DMG dealt by Charged Attacks increased by 16/20/24/28/32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16/20/24/28/32% // 32/40/48/56/64% // 48/60/72/84/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4/6/8/10/12% // 7/9/11/13/15% // 10/12/14/16/18%.

Wish
ATK
Increases Shield Strength by 20/25/30/35/40%, scoring hits on opponents increases ATK by 4/5/6/7/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield this ATK increase effect is increased by 100%

Wish
CRIT DMG
Increases ATK by 20/25/30/35/40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

Wish
CRIT DMG
HP is increased by 16/20/24/28/32%. When current HP increases or decreases, Charged Attack DMG will be increased by 14/18/22/26/30% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 8/9/10/11/12 Energy will be restored. This Energy restoration effect can be triggered once every 12s.

Wish
CRIT DMG
Normal Attack SPD is increased by 10/12.5/15/17.5/20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8/6/7.2/8.4/9.6% every second for 14s. After this character hits an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6/12/14.4/16.8/19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48/60/72/84/96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.

Wish
CRIT DMG
Normal Attack DMG is increased by 16%/20%/24%/28%/32% and Elemental Skill DMG is increased by 24%/30%/36%/42%/48%. After a nearby active character deals Geo DMG, the aforementioned effects increase by 100% for 15s. Additionally, the wielder's DEF is increased by 20%/25%/30%/35%/40%.

Wish
CRIT Rate
Increases ATK by 20/25/30/35/40%. When characters in your party obtain Elemental Shards from Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18/22.5/27/31.5/36%. The Seal lasts for 15s, and the equipped may have up to 2 Seals at once. All of the equipper's Seals will disappear 0.2s after their Elemental Skill deals DMG.

Wish
CRIT DMG
ATK is increased by 56%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 56%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 80%. The two effects above each last for 15s. and will be canceled 0.1s after the ground impact hits a target.

Wish
ATK
Increases Shield Strength by 20/25/30/35/40%, scoring hits on opponents increases ATK by 4/5/6/7/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield this ATK increase effect is increased by 100%

Wish
ATK
Increases ATK by 20/25/30/35/40%. On hit, attacks against enemies with less than 30% HP increase all party members' Base ATK by 40/50/60/70/80% for 12s. Can only occur once every 30s.

Wish
ATK
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12/0.15/0.18/0.21/0.24%. A maximum of 40/50/60/70/80% increased Elemental Burst DMG can be achieved this way.

Wish
CRIT Rate
Every 4s a character is on the field, their ATK increases by 4/5/6/7/8% and their CRIT DMG increases by 4/5/6/7/8%. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be cleared when the character takes DMG.

Crafting
ATK
After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6 Energy for each seed consumed.

Event
HP
When an attack hits an opponent, deal AoE DMG equal to 80% of Max HP at the target location. This effect can be triggered once every 15s.

Event
Energy Recharge
Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8/10/12/14/16% and Charged Attack DMG will be increased by 6/7.5/9/10.5/12%. Max 3 stacks. This effect can be triggered once every 0.3s.

BP Bounty
CRIT Rate
When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120/150/180/210/240.

Starglitter Exchange
CRIT DMG
After defeating an enemy, ATK is increased by 12/15/18/21/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Starglitter Exchange
CRIT DMG
After defeating an enemy, ATK is increased by 12/15/18/21/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Starglitter Exchange
CRIT DMG
After defeating an enemy, ATK is increased by 12/15/18/21/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Starglitter Exchange
CRIT DMG
After defeating an enemy, ATK is increased by 12/15/18/21/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Starglitter Exchange
CRIT DMG
After defeating an enemy, ATK is increased by 12/15/18/21/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Event
ATK
While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20%/25%/30%/35%/40%, and Normal and Charged Attack CRIT Rate is increased by 8%/10%/12%/14%/16%.

Crafting
ATK
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 48 Elemental Mastery.

Event
DEF
Elemental Skill DMG is increased by 40/50/60/70/80% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG.

Wish
Elemental Mastery
After Elemental Energy is decreased, the equipping character's Elemental Mastery will increase by 40/50/60/70/80 for 18s. Max 2 stacks.

Crafting
Physical DMG Bonus
Normal Attack and Aimed Shot hits increase ATK by 4/5/6/7/8% and Normal Attack SPD by 1.2/1.5/1.8/2.1/2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s.

Crafting
Physical DMG Bonus
After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 20/25/30/35/40% ATK as DMG for 5s.

BP Bounty
CRIT Rate
If there are at least 2 opponents nearby, ATK is increased by 16/20/24/28/32% and DEF is increased by 16/20/24/28/32%. If there are less than 2 enemies nearby, ATK is increased by 24/30/36/42/48%.

Event
ATK
Normal Attack hits on opponents increase Charged Attack DMG by 16/20/24/28/32% for 6s.
Charged Attack hits on opponents increase ATK by 8/10/12/14/16% for 6s.
Charged Attack hits on opponents increase ATK by 8/10/12/14/16% for 6s.

Wish
Elemental Mastery
Increases DMG against enemies affected by Hydro or Pyro by 20/24/28/32/36%.

Crafting
Physical DMG Bonus
Hitting an opponent with Normal and Charged Attacks has a 60/70/80/90/100% chance of forming and dropping an Everfrost Icicle above them, dealing 80/95/110/125/140% AoE ATK DMG.
Opponents affected by Cryo are dealt 200/240/280/320/360% ATK DMG. Can only occur once every 10s.
Opponents affected by Cryo are dealt 200/240/280/320/360% ATK DMG. Can only occur once every 10s.

Crafting
ATK
After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 32% for 8s. This effect can be triggered even when the triggering party member is not on the field.

Sumeru Fishing Association
Energy Recharge
Triggers the Flowrider effect after using an Elemental Skill, dealing 80/100/120/140/160% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s.

Wish
ATK
Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240/270/300/330/360% ATK as DMG. This bolt can bounce between enemies a maximum of 4 times. This effect can occur once every 12/11/10/9/8s.

Wish
Energy Recharge
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6/10/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

Wish
Energy Recharge
CRIT hits have a 60/70/80/90/100% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.

Wish
Energy Recharge
CRIT hits have a 60/70/80/90/100% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.

Wish
Energy Recharge
CRIT hits have a 60/70/80/90/100% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.

Wish
Energy Recharge
CRIT hits have a 60/70/80/90/100% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.

Wish
Energy Recharge
CRIT hits have a 60/70/80/90/100% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.

Event
Energy Recharge
Increases Elemental Skill DMG by 16/20/24/28/32% and Elemental Skill CRIT Rate by 6/7.5/9/10.5/12%.

Crafting
ATK
When using an Elemental Skill, ATK will be increased by 12/15/18/21/24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150/187.5/225/262.5/300 ATK will be gained based on 2.4/3/3.6/4.2/4.8% Of the total amount of the Life Bond cleared, lasting for 15s.

Sumeru Fishing Association
Energy Recharge
Increases Elemental Skill CRIT Rate by 8/10/12/14/16%. Additionally, increases Energy Recharge by 16/20/24/28/32% for 5s after using an Elemental Skill.

Wish
ATK
Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6%/7.5%/9%/10.5%/12% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.

Crafting
ATK
When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8/10/12/14/16% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond Of Life is cleared, every 1,000 HP cleared in the process will provide 2/2.5/3/3.5/4% All Elemental DMG Bonus, up to a maximum of 12/15/18/21/24%. This effect lasts 15s.

Crafting
DEF
Using an Elemental Skill increases DEF by 32% for 15s.

Crafting
DEF
Using an Elemental Skill increases DEF by 32% for 15s.

Crafting
Energy Recharge
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60/75/90/105/120 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.

Crafting
ATK
Hitting an opponent with Normal and Charged Attacks has a 60/70/80/90/100% chance of forming and dropping an Everfrost Icicle above them, dealing 80/95/110/125/140% AoE ATK DMG.
Opponents affected by Cryo are dealt 200/240/280/320/360% ATK DMG. Can only occur once every 10s.
Opponents affected by Cryo are dealt 200/240/280/320/360% ATK DMG. Can only occur once every 10s.

Crafting
Energy Recharge
Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24/27/30/33/36 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field.

Wish
ATK
Increase Plunging Attack CRIT Rate by 16%; After a Plunging Attack hits an opponent, Normal, Charged, and Plunging Attack DMG increased by 16% for 10s.

Crafting
Energy Recharge
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.

Crafting
ATK
Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

Crafting
Elemental Mastery
Dealing Elemental DMG increases all DMG by 6/7.5/9/10.5/12% for 6s. Max 2 stacks. Can only occur once every 1s.

Quest Reward
ATK
When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s.

Crafting
Energy Recharge
Increases Elemental Skill DMG by 6/7.5/9/10.5/12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3/3.5/4/4.5/5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

Crafting
ATK
Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60/80/100/120/140 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100/120/140/160/180% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.

Crafting
Elemental Mastery
Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

Wish
ATK
Increases DMG against enemies affected by Pyro or Electro by 20/24/28/32/36%.

Wish
ATK
For every characters who hails from Liyue, the characters who equips this weapon gains 7/8/9/10/11% ATK increase and a 3/4/5/6/7% CRIT Rate increase. This effect stacks up to 4 times.

Wish
ATK
For every characters who hails from Liyue, the characters who equips this weapon gains 7/8/9/10/11% ATK increase and a 3/4/5/6/7% CRIT Rate increase. This effect stacks up to 4 times.

Event
ATK
Increases Elemental Burst DMG by 12/15/18/21/24%. When Elemental Burst hits opponents, there is a 100% chance of summoning a titanic tuna that charges and deals 100/125/150/175/200% ATK as AoE DMG. This effect can occur once every 15s.

Wish
Elemental Mastery
Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12/15/18/21/24% and 48/60/72/84/96 respectively.

Wish
Elemental Mastery
The following effect will trigger every 10s: The equipping character will gain 24/30/36/42/48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

Crafting
Elemental Mastery
Triggering an Elemental reaction grants a 8/10/12/14/16% Elemental DMG Bonus for 10s. Max 2 stacks.

Event
ATK
Within 10s after an Elemental Reaction is triggered, ATK is increased by 12/15/18/21/24% and Elemental Mastery is increased by 48/60/72/84/96.

Wish
Physical DMG Bonus
Normal Attack hits on opponents increase Elemental Skill DMG by 20/25/30/35/40% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20/25/30/35/40% for 5s.

Crafting
Elemental Mastery
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16/20/24/28/32% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.

Wish
Energy Recharge
Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12% for 8s.

Wish
ATK
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12/0.15/0.18/0.21/0.24%. A maximum of 40/50/60/70/80% increased Elemental Burst DMG can be achieved this way.

Event
ATK
Increases Energy Recharge by 24% for 10s after using an Elemental Skill.

Wish
Base HP
When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed. gain 40 Elemental Mastery. and 2s after the effect occurs, 2/2.5/3/3.5/4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Event
ATK
Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.

Wish
Base ATK
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3/4/5/6/7% ATK and 7/8.5/10/11.5/13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Crafting
HP
Using an Elemental Burst regenerates 4/4.5/5/5.5/6 Energy every 2s for 6s. Additionally, all party members will regenerate 4/4.5/5/5.5/6% HP every 2s for this duration.

Crafting
ATK
On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240/300/360/420/480% ATK DMG to enemies within a small radius. Can only occur once every 15s.

Crafting
ATK
Aimed Shot hits on weak points increase Movement SPD by 10% and ATK by 36/45/54/63/72% for 10s.

Crafting
Physical DMG Bonus
On hit, Normal or Charged Attacks increase Base ATK and DEF by 4/4.5/5/5.5/6% for 6s. Max 4 stacks. Can only occur once every 0.3s.

Crafting
Energy Recharge
After using an Elemental Skill, increases Normal and Charged Attack DMG by 8/10/12/14/16% for 12s. Max 2 stacks.

Wish
Elemental Mastery
Increases DMG against enemies affected by Hydro or Electro by 20/25/30/35/40%.

Wish
Base ATK
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3/4/5/6/7% ATK and 7/8.5/10/11.5/13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Crafting
HP
When the wielder is healed, restore 8/10/12/14/16 Energy. This effect can triggered once every 10s, and can occur even when the character is not on the field.

Crafting
HP
Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 1% for 10s. Normal Attack DMG can be increased this way by a maximum of 32%.

Starglitter Exchange
ATK
Upon damaging an enemy, increases CRIT Rate by 8/10/12/14/16%. Max 5 stacks. A CRIT hit removes all stacks.

Starglitter Exchange
ATK
Upon damaging an enemy, increases CRIT Rate by 8/10/12/14/16%. Max 5 stacks. A CRIT hit removes all stacks.

Starglitter Exchange
ATK
Upon damaging an enemy, increases CRIT Rate by 8/10/12/14/16%. Max 5 stacks. A CRIT hit removes all stacks.

Starglitter Exchange
ATK
Upon damaging an enemy, increases CRIT Rate by 8/10/12/14/16%. Max 5 stacks. A CRIT hit removes all stacks.

Starglitter Exchange
ATK
Upon damaging an opponent, increases CRIT Rate by 8/10/12/14/16%. Max 5 stacks. A CRIT hit removes all stacks.

Wish
ATK
Increases Normal Attack DMG by 40/50/60/70/80% but decreases Aimed Shot DMG by 8/9/10/11/12%

Wish
Energy Recharge
After damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. Can only occur once every 30/26/22/18/14s.

Wish
Elemental Mastery
After damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. Can only occur once every 30/26/22/18/14s.

Wish
Energy Recharge
After damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. Can only occur once every 30/26/22/18/14s.

BP Bounty
CRIT Rate
When not on the field for more than 5s, Max HP will be increased by 32/40/48/56/64% and Elemental Mastery will be increased by 40/50/60/70/80. These effects will be canceled after the wielder has been on the field for 10s.

Wish
Energy Recharge
After damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. Can only occur once every 30/26/22/18/14s.

Crafting
Energy Recharge
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60/75/90/105/120 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.

BP Bounty
CRIT Rate
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60/75/90/105/120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28/35/42/49/56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

BP Bounty
CRIT Rate
Every 4s a character is on the field, they will deal 6/7/8/9/10% more DMG and take 3/2.7/2.4/2.1/1.8% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be cleared when the character takes DMG.

Crafting
Physical DMG Bonus
Hitting an opponent with Normal and Charged Attacks has a 60/70/80/90/100% chance of forming and dropping an Everfrost Icicle above them, dealing 80/95/110/125/140% AoE ATK DMG.
Opponents affected by Cryo are dealt 200/240/280/320/360% ATK DMG. Can only occur once every 10s.
Opponents affected by Cryo are dealt 200/240/280/320/360% ATK DMG. Can only occur once every 10s.

BP Bounty
CRIT Rate
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20/25/30/35/40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20/25/30/35/40% for 6s.

Crafting
ATK
After the wielder is healed, they will deal 16/20/24/28/32% more DMG for 8s. This can be triggered even when the character is not on the field.

Wish
ATK
Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 32% of ATK. This effect expires after triggering 18 times or 7s.

Wish
ATK
Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.

Quest Reward
Base ATK
When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160/200/240/280/320% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.

BP Bounty
CRIT Rate
ATK will be increased by 16/20/24/28/32% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12/15/18/21/24% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.

Event
Energy Recharge
Increase ATK by 20% and Movement SPD by 10% for 10s when using an Elemental Skill.

Wish
Elemental Mastery
Increases DMG dealt by the character equipping this weapon by 12/15/18/21/24%. Taking DMG disables this effect for 5s.

Wish
HP
Taking DMG generates a shield which absorbs DMG up to 20/23/26/29/32% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12/15/18/21/24% increased DMG.

BP Bounty
CRIT Rate
Increases DMG dealt by Normal and Charged Attacks by 20/25/30/35/40%.
Additionally, regenerates 60/70/80/90/100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.
Additionally, regenerates 60/70/80/90/100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.

Vendor
Energy Recharge
Increases Elemental Burst DMG by 16/20/24/28/32% and Elemental Burst CRIT Rate by 6/7.5/9/10.5/12%.

Wish
Base HP
When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed. gain 40 Elemental Mastery. and 2s after the effect occurs, 2/2.5/3/3.5/4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Wish
ATK
Normal or Charged Attacks grant Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100/125/150/175/200% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.

Wish
Elemental Mastery
Increases Elemental Skill and Elemental Burst DMG by 24/30/36/42/48%.

BP Bounty
CRIT Rate
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 40/50/60/70/80% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14/13/12/11/10s.

Wish
CRIT DMG
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s.
Recitative: Increases Base ATK by 60/75/90/105/120%
Aria: Increases all Elemental DMG by 48/60/72/84/96%
Interlude: Elemental Mastery is increased by 240/300/360/420/480
Recitative: Increases Base ATK by 60/75/90/105/120%
Aria: Increases all Elemental DMG by 48/60/72/84/96%
Interlude: Elemental Mastery is increased by 240/300/360/420/480

Crafting
ATK
After the wielder is healed, ATK Will be increased by 24/30/36/42/48% for 8s. This can be triggered even when the character is not on the field.

Event
Elemental Mastery
After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is taken out during Cursed Parasol's duration, Cursed Parasol's CD will be refreshed immediately. The character wielding this weapon will deal 16/20/24/28/32% more DMG to the opponent affected by Cursed Parasol.

Event
Energy Recharge
ATK increased by 12/15/18/21/24%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12/15/18/21/24%.

Wish
Elemental Mastery
The following effect will trigger every 10s: The equipping character will gain 24/30/36/42/48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

Wish
Base ATK
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12/0.15/0.18/0.21/0.24%. A maximum of 40/50/60/70/80% increased Elemental Burst DMG can be achieved this way.

Wish
Energy Recharge
Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%/25%/30%/35%/40%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%/15%/18%/21%/24%, and the maximum increase that can be achieved in this way is 24%/30%/36%/42%/48%. Can be triggered once every 15s.

Crafting
DEF
On hit, Normal or Charged Attacks increase Base ATK and DEF by 6/7.5/9/10.5/12% for 6s. Max 4 stacks. Can only occur once every 0.5s.

Invitation of Windblume Event
Elemental Mastery
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16/20/24/28/32% for 6s.

Wish
Energy Recharge
For every character in the party who hails from Mondstadt, the character who equips this weapon gains 8/10/12/14/16% ATK increase and 3/3.5/4/4.5/5% Movement SPD increase.

BP Bounty
CRIT Rate
DMG dealt by Elemental Skill and Elemental Burst is increased by 16/20/24/28/32%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2/2.5/3/3.5/4%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2/2.5/3/3.5/4%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.

Wish
Elemental Mastery
The following effect will trigger every 10s: The equipping character will gain 0.036/0.045/0.054/0.063/0.072% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

Wish
HP
Increases DMG against slimes by 40/50/60/70/80%.

Wish
Elemental Mastery
Increases DMG against enemies affected by Pyro or Electro by 12/15/18/21/24%.

Wish
ATK
Increases DMG against enemies affected by Hydro or Cryo by 12/15/18/21/24%.

Vendor
Elemental Mastery
Upon causing an Overloaded, Superconduct, Electro-Charged, or an Electro-infused Swirl reaction, increases Base ATK by 20/25/30/35/40% for 12s.

Wish
ATK
After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60/75/90/105/120% ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s.

Wish
Elemental Mastery
Upon causing a Vaporize, Electro-Charged, Frozen, or a Hydro-infused Swirl reaction, increases Base ATK by 20/25/30/35/40% for 12s.

Wish
HP
When HP falls below 70/75/80/85/90%, increases Charged Attack DMG by 30/35/40/45/50%, and Charged Attacks become much harder to interrupt.

Wish
ATK
On hit, has 50% chance to deal 240/280/320/360/400% ATK DMG to a single enemy. Can only occur once every 15/14/13/12/11s.

Chest
ATK
Normal Attacks deal an additional 160/200/240/280/320% DMG. Can only occur once every 10s.

Wish
CRIT DMG
When HP is above 90%, increases CRIT Rate by 14/18/22/24/28%.

Wish
Elemental Mastery
Increases DMG against enemies affected by Hydro or Electro by 12/15/18/21/24%.

Chest
CRIT DMG
Aimed Shot hits on weak spots deal an additional 100/125/150/175/200% ATK DMG as CRIT DMG. Can only occur once every 10s.

Wish
Energy Recharge
Each Elemental Orb or Particle collected restores 1/1.25/1.5/1.75/2% HP.

Wish
Elemental Mastery
Increases DMG against enemies affected by Hydro or Pyro by 12/15/18/21/24%.

Chest
HP
Defeating an opponent restores 8/10/12/14/16% HP.

Wish
CRIT DMG
Increases DMG against weak spots by 24/30/36/42/48%.

Wish
Physical DMG Bonus
On hit, Normal or Charged Attacks increase ATK by 6/7/8/9/10% for 6s. Max 4 stacks. Can only occur once every 0.5s.

Wish
Energy Recharge
Using an Elemental Burst grants a 12/15/18/21/24% increase in ATK and Movement SPD for 12s.

Wish
CRIT Rate
If a Normal Attack or Aimed Shot hits a target within 0.3s of being fired, increases DMG by 36/42/48/54/60%; otherwise, it decreases DMG by 10%.

Wish
HP
When switching characters, the new character taking the field has their ATK increased by 24/30/36/42/48% for 10s. This effect can only occur once every 20s.

Chest
DEF
Each Elemental Orb or Particle collected restores 1/1.25/1.5/1.75/2% HP.

Chest
CRIT Rate
Defeating an enemy increases Movement SPD and ATK by 12/14/16/18/20% for 15s.

Wish
DEF
Defeating an opponent restores 8/10/12/14/16% HP.

Chest
CRIT Rate
Increases Normal Attack DMG by 24/30/36/42/48%.
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