Barbara Best Build
Best Barbara Builds
Hydro Healer Build
While she won't increase your team's damage output, Barbara will keep all your units alive and healthy. We empower her healing by stacking HP. When using Thrilling Tales of Dragon Slayers as her weapon, you want to switch to Barbara every 20 seconds and then to your DPS for the ATK boost.
Best Barbara Weapons
When switching characters, the new character taking the field has their ATK increased by 24/30/36/42/48% for 10s. This effect can only occur once every 20s.
Using an Elemental Burst regenerates 4/4.5/5/5.5/6 Energy every 2s for 6s. Additionally, all party members will regenerate 4/4.5/5/5.5/6% HP every 2s for this duration.
Best Barbara Artifacts
Healing Bonus +15%
When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Character Healing Effectiveness +15%
Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
Barbara Skills Talents
Perform up to 4 water splashes attacks that deal Hydro DMG.
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.
Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all enemies in her path. Deals AoE Hydro DMG upon impact with the ground.
Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding enemies and afflicting them with the Wet status.
- Barbara's Normal Attacks heal all party members and nearby allied characters for a certain amount of HP, which scales with Barbara's Max HP.
- Her Charged Attack generates 4 times the amount of healing.
- Regenerates a certain amount of the current character's HP at regular intervals.
- Applies the Wet status to the character and enemies who come in contact with them.
Barbara Passive Talents
The Stamina Consumption of characters within Let the Show Begin's Melody Loop is reduced by 12%.
When a character gains an Elemental Orb/Particle, the duration of Let the Show Begin's Melody Loop is extended by 1s.
The maximum extension is 5s.
When a Perfect Cooking is achieved on a dish with restorative effects, there is a 12% chance to obtain double the product.
Barbara regenerates 1 Energy every 10s.
Decreases the CD of Let the Show Begin by 15%.
During the ability's duration, the current character gains 15% Hydro DMG Bonus.
Increases the Level of Shining Miracle by 3.
Maximum upgrade level is 15.
Every enemy hit by Barbara's Charged Attack regenerates 1 Energy for her. A maximum of 5 energy can be regenerated in this manner with any one Charged Attack.
Increase the Level of Let the Show Begin by 3.
Maximum upgrade level is 15.
When Barbara is not on the field, and the character in play falls:
- Automatically revives this character.
This effect can only occur once every 15 mins.
Barbara Ascension Costs
Barbara gets a boost to HP% as they ascend.