Kinich

Genshin Impact Kinich Build

Dendro
ClaymoreClaymore
Main DPS

Kinich Upgrade Materials

Kindling
Kindling
Denial and Judgment
Denial and Judgment
Nagadus Emerald Sliver
Nagadus Emerald Sliver
Saurian Claw Succulent
Saurian Claw Succulent
Juvenile Fang
Juvenile Fang
Overripe Flamegranate
Overripe Flamegranate

Kinich Best Weapons

1
Fang of the Mountain King
Fang of the Mountain King
2
Beacon of the Reed Sea
Beacon of the Reed Sea
3
Serpent Spine
Serpent Spine
4
Verdict
Verdict
5
Earth Shaker
Earth Shaker R5

Kinich Best Artifacts

1
Obsidian Codex
Obsidian Codex
4
2
Unfinished Reverie
Unfinished Reverie
4
3
Golden Troupe
Golden Troupe
4
4
Shimenawa's Reminiscence
Shimenawa's Reminiscence
2
Unfinished Reverie
Unfinished Reverie
2
5
Deepwood Memories
Deepwood Memories
2
Golden Troupe
Golden Troupe
2

Kinich Best Stats

Sands: ATK%
Goblet: Dendro DMG
Circlet: CRIT DMG
Substats: CRIT Rate / CRIT DMG > ATK% > Energy Recharge
Character Builds by Genshin Impact Helper →

Kinich Showcase

Kinich video guide by Zy0x. Check out his content!

Best Kinich Teams

Kinich Burning
KinichDendroXianglingPyroBennettPyroEmilieDendro
Kinich Burning
KinichDendroXianglingPyroBennettPyroFurinaHydro
Kinich Burgeon
KinichDendroXingqiuHydroBennettPyroThomaPyro

Kinich Talents

Nightsun Style

Normal Attack

Nightsun Style

Normal Attack Performs up to 3 rapid strikes. After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing. Charged Attack Consumes a certain amount to spin and throw his Claymore forward to attack opponents. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Canopy Hunter: Riding High

Elemental Skill

Canopy Hunter: Riding High

Kinich uses his big-game hunting skills to either move swiftly or attack his opponent. When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%. This skill can be Held to release. When it is Held, Kinich can aim the grappling hook. Nightsoul's Blessing: Kinich Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second. In this state, Kinich will hook onto a nearby opponent and perform a variable attack: When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG. When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target. While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points. If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.
Hail to the Almighty Dragonlord

Elemental Burst

Hail to the Almighty Dragonlord

Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG. If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s.

Kinich Passives

The Price of Desolation

Ascension 1

The Price of Desolation

When Kinich is in Nightsoul's Blessing state, opponents hit by his Elemental Skill will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich's Nightsoul's Blessing state ends.
Flame Spirit Pact

Ascension 4

Flame Spirit Pact

After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.
Swift Envoy

Passive

Swift Envoy

While in an area with Phlogiston Mechanics within Natlan, interacting with some harvestable items will increase your own party members' Movement SPD by 15% for 10s. Additionally, the location of nearby resources unique to Natlan will appear on your mini-map.

Passive

Repaid in Full

When Kinich is in the air following Canopy Hunter: Riding High's mid-air swing, he can consume 10 Phlogiston points to perform another mid-air swing. While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met: When facing a Coilgrass Sigil that can be interacted with: He will fire a grappling hook towards it to move; When there are nearby opponents and you are in combat: Kinich will use Canopy Hunter: Riding High in the direction of the opponents; Otherwise, Kinich will fire a grappling hook and swing, prioritizing valid Coilgrass Sigils as grapple targets. Nightsoul Transmission can be triggered once every 10s by your own party. When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.

Kinich Constellations

Parrot's Beak

Constellation 1

Parrot's Beak

After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s. Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.
Tiger Beetle's Palm

Constellation 2

Tiger Beetle's Palm

When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s. Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.
Protosuchian's Claw

Constellation 3

Protosuchian's Claw

Increases the Level of Canopy Hunter: Riding High by 3. Maximum upgrade level is 15.
Hummingbird's Feather

Constellation 4

Hummingbird's Feather

When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s. Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.
Howler Monkey's Tail

Constellation 5

Howler Monkey's Tail

Increases the Level of Hail to the Almighty Dragonlord by 3. Maximum upgrade level is 15.
Auspicious Beast's Shape

Constellation 6

Auspicious Beast's Shape

After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG. If this Scalespiker Cannon triggers the buffs that Passive Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.

Kinich Ascension Costs

Rank
Lvl
Cost
Material
Material
Material
Material
1
20
20000
Nagadus Emerald Sliver1
Nagadus Emerald Sliver
Saurian Claw Succulent3
Saurian Claw Succulent
Juvenile Fang3
Juvenile Fang
2
40
40000
Nagadus Emerald Fragment3
Nagadus Emerald Fragment
Overripe Flamegranate2
Overripe Flamegranate
Saurian Claw Succulent10
Saurian Claw Succulent
Juvenile Fang15
Juvenile Fang
3
50
60000
Overripe Flamegranate4
Overripe Flamegranate
Nagadus Emerald Fragment6
Nagadus Emerald Fragment
Saurian Claw Succulent20
Saurian Claw Succulent
Seasoned Fang12
Seasoned Fang
4
60
80000
Overripe Flamegranate8
Overripe Flamegranate
Nagadus Emerald Chunk3
Nagadus Emerald Chunk
Saurian Claw Succulent30
Saurian Claw Succulent
Seasoned Fang18
Seasoned Fang
5
70
100000
Overripe Flamegranate12
Overripe Flamegranate
Nagadus Emerald Chunk6
Nagadus Emerald Chunk
Saurian Claw Succulent45
Saurian Claw Succulent
Tyrant's Fang12
Tyrant's Fang
6
80
120000
Overripe Flamegranate20
Overripe Flamegranate
Nagadus Emerald Gemstone6
Nagadus Emerald Gemstone
Saurian Claw Succulent60
Saurian Claw Succulent
Tyrant's Fang24
Tyrant's Fang
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