Sayu Best Build
Best Sayu Builds
Anemo Support Build
Sayu excels at both healing and shredding enemy resistances with her area of effect attacks and the 4pc Viridescent Venerer artifact set.
Best Sayu Weapons
Increases ATK by 20/25/30/35/40%. On hit, attacks against enemies with less than 30% HP increase all party members' Base ATK by 40/50/60/70/80% for 12s. Can only occur once every 30s.
After damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. Can only occur once every 30/26/22/18/14s.
Best Sayu Artifacts
Gain a 15% Anemo DMG Bonus.
Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
Sayu Skills Talents
Perform up to 4 consecutive strikes.
Drains Stamina over time to perfom continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash.
Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact.
The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG.
When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Rolls about continously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
If Sayu comes into contact with Hydro, Pyro, Cryo and Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.
The other super special technique of the Yoohoo Ninja Arts!
It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.
At specific intervals, the Daruma will take one of several actions based on the situation around it:
- If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
- If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left.
If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
Sayu Passive Talents
When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
- When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
- Increases the AoE of its attack against opponents.
When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.
Yoohoo Art: Fuuin Dash gains the following effects:
- DMG of Fuufuu Whirlwind Kick in Tapping (mobile)/Press (PC & PlayStation) Mode increased by 3.3%.
- Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.
Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.
Increase the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.
The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
- Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.
- Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.
Sayu Ascension Costs
Sayu gets a boost to Elemental Mastery as they ascend.
This showcase features Zy0x with a complete guide for Sayu, including artifacts, team comps, and playstyle.