Yinlin

Wuthering Waves Yinlin Build

Electro
RectifierRectifier
HP
11000
ATK
400
DEF
1283

Yinlin Upgrade Materials

Whisperin Core
Whisperin Core
Group Abomination Tacet Core
Group Abomination Tacet Core
Coriolus
Coriolus

Yinlin Best Echo Sets

1
Void Thunder
Void Thunder
5

Yinlin Best Primary Echo

Tempest Mephis
Tempest Mephis

Yinlin Best Echo Stats

4 Cost: Crit DMG / Crit Rate
3 Cost: Electro DMG
1 Cost: ATK% / ATK

Yinlin Best Echo Substats

1
Crit DMG
2
Crit Rate
3
ATK%
4
ATK / Resonance Skill DMG

Yinlin Best Weapons

1
Stringmaster
Stringmaster
2
Cosmic Ripples
Cosmic Ripples
3
Augment
Augment
4
Jinzhou Keeper
Jinzhou Keeper

Yinlin Showcase

Yinlin video guide by Braxophone. Check out his content!

Yinlin Active Skills

Zapstring's Dance

Basic Attack

Zapstring's Dance

Basic Attack Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG. Heavy Attack Yinlin consumes Stamina to control "Zapstring", dealing Electro DMG. Mid-air Attack Yinlin consumes Stamina to control "Zapstring" and perform a Mid-air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.

Magnetic Roar

Resonance Skill

Magnetic Roar

Magnetic Roar The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin into the Execution Mode. Execution Mode Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times. Electromagnetic Blast Attack all targets marked with Resonance Circuit Sinner's Mark, dealing Electro DMG. Lightning Execution Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.

Thundering Wrath

Resonance Liberation

Thundering Wrath

Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.

Yinlin Passive Skills

Chameleon Cipher

Forte Circuit

Chameleon Cipher

Chameleon Cipher When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Sinner's Mark Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits. "Punishment Mark" When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second. Judgment Points Yinlin can hold up to 100 Judgement Points. When Normal Attack Zapstring Dance hits a target, it restores "Judgment Points". When Resonance Skill Magnetic Roar hits a target, it restores "Judgment Points". When Resonance Skill Electromagnetic Blast hits a target, it restores "Judgment Points". When Resonance Skill Lightning Execution hits a target, it restores "Judgment Points". When the Resonance Liberation Thundering Wrath hits a target, it restores "Judgment Points".

Pain Immersion

Inherent Skill

Pain Immersion

After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.

Deadly Focus

Inherent Skill

Deadly Focus

The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with "Sinner's Mark", and Yinlin's ATK is increased by 10% for 4s when this is triggered.

Yinlin Swap Skills

Raging Storm

Intro Skill

Raging Storm

Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.

Strategist

Outro Skill

Strategist

The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG Deepen and 25% Resonance Liberation DMG Deepen for 14s, or until the character is switched off field.

Yinlin Resonance Chain

Sequence Node 1

S1

Sequence Node 1

Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.

Sequence Node 2

S2

Sequence Node 2

Resonance Skill Electromagnetic Blast recovers an additional 5 "Judgement Point(s)" and 5 Resonance Energy on hit.

Sequence Node 3

S3

Sequence Node 3

Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.

Sequence Node 4

S4

Sequence Node 4

When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.

Sequence Node 5

S5

Sequence Node 5

Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit's Sinner's Mark or Punishment Mark.

Sequence Node 6

S6

Sequence Node 6

In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.