Wuthering Waves Yinlin Build
Yinlin Upgrade Materials
Yinlin Best Echo Sets
Yinlin Best Primary Echo
Yinlin Best Echo Stats
Yinlin Best Echo Substats
Yinlin Best Weapons
Yinlin Showcase
Best Yinlin Team
Yinlin Active Skills
Basic Attack
Zapstring's Dance
Basic Attack Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG. Heavy Attack Yinlin consumes Stamina to control "Zapstring", dealing Electro DMG. Mid-air Attack Yinlin consumes Stamina to control "Zapstring" and perform a Mid-air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Resonance Skill
Magnetic Roar
Magnetic Roar The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin into the Execution Mode. Execution Mode Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times. Electromagnetic Blast Attack all targets marked with Resonance Circuit Sinner's Mark, dealing Electro DMG. Lightning Execution Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.
Resonance Liberation
Thundering Wrath
Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.
Yinlin Passive Skills
Forte Circuit
Chameleon Cipher
Chameleon Cipher When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Sinner's Mark Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits. "Punishment Mark" When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second. Judgment Points Yinlin can hold up to 100 Judgement Points. When Normal Attack Zapstring Dance hits a target, it restores "Judgment Points". When Resonance Skill Magnetic Roar hits a target, it restores "Judgment Points". When Resonance Skill Electromagnetic Blast hits a target, it restores "Judgment Points". When Resonance Skill Lightning Execution hits a target, it restores "Judgment Points". When the Resonance Liberation Thundering Wrath hits a target, it restores "Judgment Points".
Inherent Skill
Pain Immersion
After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.
Inherent Skill
Deadly Focus
The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with "Sinner's Mark", and Yinlin's ATK is increased by 10% for 4s when this is triggered.
Yinlin Swap Skills
Intro Skill
Raging Storm
Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.
Outro Skill
Strategist
The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG Deepen and 25% Resonance Liberation DMG Deepen for 14s, or until the character is switched off field.
Yinlin Resonance Chain
S1
Sequence Node 1
Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.
S2
Sequence Node 2
Resonance Skill Electromagnetic Blast recovers an additional 5 "Judgement Point(s)" and 5 Resonance Energy on hit.
S3
Sequence Node 3
Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.
S4
Sequence Node 4
When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.
S5
Sequence Node 5
Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit's Sinner's Mark or Punishment Mark.
S6
Sequence Node 6
In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.