Wuthering Waves Yinlin Build
Yinlin Upgrade Materials
Yinlin Best Echoes
Yinlin Best Weapons
Yinlin Best Stats
Yinlin Best Substats
Yinlin Skills
Basic Attack
Zapstring's Dance
Basic Attack Yinlin controls the puppet "Zapstring" to attack, up to 4 segments of attack, causing Electro damage. Heavy Attack Consumes Stamina, controls the puppet "Zapstring" to attack, causing Electro damage. Mid-air Attack Consumes Stamina, retrieves the puppet "Zapstring" and crashes to the ground, causing Electro damage. Dodge Counter After a successful Dodge within a certain time, using Basic Attack will attack the target, causing Electro damage. When Basic Attack hits the target, it will leave a silk thread connecting the puppet "Zapstring" and the target, and grant a Sin Binding mark. The Sin Binding mark disappears when Yinlin leaves the field.
Resonance Skill
Magnetic Roar
Magnetic Roar The puppet "Zapstring" deals Electro damage to the target within the range, and puts Yinlin into the Magnetic State, lasting for 8 seconds. Magnetic State During the Magnetic State, the puppet "Zapstring" will be in the state of discharge, enhancing Yinlin's Basic Attack and Evasion Attack, and triggering Judgment Attack when dealing damage. Each Basic Attack can only trigger once, and can trigger up to 4 times. Lightning Execution Deals Electro damage once, ending the Magnetic State. When hitting a target with the Sinner's Mark, it deals extra damage to the target.
Forte Circuit
Thousand Faces
Thousand Faces When Yinlin's Judgment Points is full, Heavy Attack is replaced by Thousand Faces, consuming all Judgment Points and causing wide-range Electro damage. When hitting a target carrying a Sinner's Mark, the Sinner's Mark is replaced by a Punishment Mark, lasting for 18 seconds. Punishment Mark When a target carrying a Punishment Mark is damaged, Judgement Thunder will fall, causing Electro damage to all targets carrying a Punishment Mark, and can be triggered up to once per second. Judgment Points When the Basic Attack Zapstring Dance hits a target, it restores Judgment Points. When the Resonance Skill Magnetic Roar hits a target, it restores Judgment Points. When the Resonance Skill Lightning Execution hits a target, it restores Judgment Points.
Resonance Liberation
Sky-breaking Thunder Strike
Causes a wide range of Electro damage. When a target is hit, a thread is left connecting the puppet "Zapstring" and the target, and the target is given a Sin Binding mark.
Intro Skill
Silversnow
Character Swap
Use the puppet "Zapstring" to attack, causing a wide range of Electro damage.
Outro Skill
Electro Strategy
Character Swap
Electro damage is increased by 20%, Resonance Liberation damage bonus is increased by 25%, the effect lasts for 14 seconds or the Character exits.
Inherent Skill
Pain Immersion
Passive
After using the Resonance Skill Magnetic Roar, the critical hit rate is increased by 15%, lasting 5 seconds.
Inherent Skill
Target Focus
Passive
The damage of the Resonance Skill Lightning Execution hitting a target with the Sin Binding Mark is increased by 10%, and the attack is increased by 10% when triggering this effect, lasting 4 seconds.
Yinlin Resonance Chain
S1
Sequence Node 1
When the Resonance Skill Thunder Summoning hits a target with a Sin Binding Mark, the damage is increased by 70%.
S2
Sequence Node 2
The damage of Judgment Attack is increased by 100%, and an additional 5 Judgment Values are recovered when hit.
S3
Sequence Node 3
Punishment Mark can be triggered once every 0.75 seconds, and the damage of Judgment Thunder is increased by 15%.
S4
Sequence Node 4
After casting the Resonance Liberation Breaking Thunder Strike, the attack of the characters in the team is increased by 20% for 12 seconds.
S5
Sequence Node 5
When the Resonance Liberation Breaking Thunder Strike hits a target with a Sin Binding Mark and Punishment Mark, the damage is increased by 100%.
S6
Sequence Node 6
After casting Resonance Liberation Breaking Thunder Strike, when Yinlin's Basic Attack hits a target with a Punishment Mark, it will additionally trigger Judgment Thunder, each Basic Attack can trigger once, the state lasts for 10 seconds, and can be triggered up to 4 times.