Yinlin

Wuthering Waves Yinlin Build

Electro
RectifierRectifier
HP
11000
ATK
400
DEF
1283

Yinlin Upgrade Materials

TBD

Yinlin Best Echoes

TBD

Yinlin Best Weapons

TBD

Yinlin Best Stats

TBD

Yinlin Best Substats

TBD

Yinlin Skills

Zapstring's Dance

Basic Attack

Zapstring's Dance

Basic Attack Yinlin controls the puppet "Zapstring" to attack, up to 4 segments of attack, causing Electro damage. Heavy Attack Consumes Stamina, controls the puppet "Zapstring" to attack, causing Electro damage. Mid-air Attack Consumes Stamina, retrieves the puppet "Zapstring" and crashes to the ground, causing Electro damage. Dodge Counter After a successful Dodge within a certain time, using Basic Attack will attack the target, causing Electro damage. When Basic Attack hits the target, it will leave a silk thread connecting the puppet "Zapstring" and the target, and grant a Sin Binding mark. The Sin Binding mark disappears when Yinlin leaves the field.

Magnetic Roar

Resonance Skill

Magnetic Roar

Magnetic Roar The puppet "Zapstring" deals Electro damage to the target within the range, and puts Yinlin into the Magnetic State, lasting for 8 seconds. Magnetic State During the Magnetic State, the puppet "Zapstring" will be in the state of discharge, enhancing Yinlin's Basic Attack and Evasion Attack, and triggering Judgment Attack when dealing damage. Each Basic Attack can only trigger once, and can trigger up to 4 times. Lightning Execution Deals Electro damage once, ending the Magnetic State. When hitting a target with the Sinner's Mark, it deals extra damage to the target.

Thousand Faces

Forte Circuit

Thousand Faces

Thousand Faces When Yinlin's Judgment Points is full, Heavy Attack is replaced by Thousand Faces, consuming all Judgment Points and causing wide-range Electro damage. When hitting a target carrying a Sinner's Mark, the Sinner's Mark is replaced by a Punishment Mark, lasting for 18 seconds. Punishment Mark When a target carrying a Punishment Mark is damaged, Judgement Thunder will fall, causing Electro damage to all targets carrying a Punishment Mark, and can be triggered up to once per second. Judgment Points When the Basic Attack Zapstring Dance hits a target, it restores Judgment Points. When the Resonance Skill Magnetic Roar hits a target, it restores Judgment Points. When the Resonance Skill Lightning Execution hits a target, it restores Judgment Points.

Sky-breaking Thunder Strike

Resonance Liberation

Sky-breaking Thunder Strike

Causes a wide range of Electro damage. When a target is hit, a thread is left connecting the puppet "Zapstring" and the target, and the target is given a Sin Binding mark.

Silversnow

Intro Skill

Silversnow

Character Swap

Use the puppet "Zapstring" to attack, causing a wide range of Electro damage.

Electro Strategy

Outro Skill

Electro Strategy

Character Swap

Electro damage is increased by 20%, Resonance Liberation damage bonus is increased by 25%, the effect lasts for 14 seconds or the Character exits.

Pain Immersion

Inherent Skill

Pain Immersion

Passive

After using the Resonance Skill Magnetic Roar, the critical hit rate is increased by 15%, lasting 5 seconds.

Target Focus

Inherent Skill

Target Focus

Passive

The damage of the Resonance Skill Lightning Execution hitting a target with the Sin Binding Mark is increased by 10%, and the attack is increased by 10% when triggering this effect, lasting 4 seconds.

Yinlin Resonance Chain

Sequence Node 1

S1

Sequence Node 1

When the Resonance Skill Thunder Summoning hits a target with a Sin Binding Mark, the damage is increased by 70%.

Sequence Node 2

S2

Sequence Node 2

The damage of Judgment Attack is increased by 100%, and an additional 5 Judgment Values are recovered when hit.

Sequence Node 3

S3

Sequence Node 3

Punishment Mark can be triggered once every 0.75 seconds, and the damage of Judgment Thunder is increased by 15%.

Sequence Node 4

S4

Sequence Node 4

After casting the Resonance Liberation Breaking Thunder Strike, the attack of the characters in the team is increased by 20% for 12 seconds.

Sequence Node 5

S5

Sequence Node 5

When the Resonance Liberation Breaking Thunder Strike hits a target with a Sin Binding Mark and Punishment Mark, the damage is increased by 100%.

Sequence Node 6

S6

Sequence Node 6

After casting Resonance Liberation Breaking Thunder Strike, when Yinlin's Basic Attack hits a target with a Punishment Mark, it will additionally trigger Judgment Thunder, each Basic Attack can trigger once, the state lasts for 10 seconds, and can be triggered up to 4 times.