Wuthering Waves Echoes
A list of all Echoes and their skills in Wuthering Waves.
Summon an Aero Predator that throws a dart forward. The dart will bounce between enemies up to three times, dealing 20.7% Aero DMG each time it hits. Cooldown: 8s
Transform into Autopuppet Scout, dealing 221% Glacio DMG to the surroundings, and generate up to 3 Ice Walls to block off the enemies. Cooldown: 15s
Summon a Young Roseshroom that fires a laser, dealing 26%+52 Havoc DMG. Cooldown: 8s
Transform into Young Geohide Saurian to rest in place, and slowly restore HP. Cooldown: 2s
Activate the protection of Bell-Borne Geochelone. Deal Glacio DMG based on 118.56% of the current character's DEF to nearby enemies, and obtain a Bell-Borne Shield that lasts for 15s. The Bell-Borne Shield provides 50% DMG reduction and 10% DMG Boost for the current team members, and disappears after the current character is hit for 3 times. Cooldown: 20s
Transform into Chaserazor to perform a spinning attack that deals 101.5% Aero DMG, followed by a slash that deals 152.25% Aero DMG. Cooldown: 15s
Transform into Chasm Guardian to perform a Leap Strike that deals 196.65% Havoc DMG on hit. Current character loses 10% HP after the hit lands. Periodically restore current character's HP after 5s for up to 10% of their Max HP. Cooldown: 15s
Summon a Chirpuff that self-inflates and blasts a powerful gust of wind forward 3 times. Each blast inflicts 27.6% Aero DMG and pushes enemies backwards. Cooldown: 8s
Summon a Clang Bang that follows the enemy and eventually self-combusts, dealing 23%+46 Glacio DMG. Cooldown: 8s
Transform into Crownless and perform up to 4 consecutive attacks. The first 2 attacks deal 108.94% Havoc DMG each, the 3rd attack deals 81.71% Havoc DMG 2 times, and the 4th attack deals 54.47% Havoc DMG 3 times. After the transformation, increase current character's Havoc DMG by 12% and Resonance Skill DMG by 12% for 15s. Cooldown: 20s
Summon a Cruisewing that restores HP for all current team characters by 1.4% of their Max HP plus an additional 80 points of HP, up to 4 times. Cooldown: 8s
Transform into Cyan-Feathered Heron and charge at the enemies, dealing 192.40% Aero DMG; this Echo Skill interrupts enemy Special Skills upon dealing damage. Cooldown: 15s
Transform into Diamondclaw and enter a Parry State. Counterattack when the Parry State is over, dealing 39%+78 Physical DMG. Cooldown: 8s
Transform into Dreamless and perform 6 consecutive attacks. The first 5 attacks deal 43.94% Havoc DMG each, and the last attack deals 219.7% Havoc DMG. The DMG of this Echo Skill is increased by 5 during the first 50% after Rover-Havoc casts Resonance Liberation. Cooldown: 20s
Summon a Dwarf Cassowary that tracks and attacks the enemy, dealing 27.60% Physical DMG 3 times. Cooldown: 8s
Summon an Electro Predator to shoot the enemy 5 times. The first 4 shots deal 12.42% Electro DMG, and the last deals 33.12% Electro DMG. Cooldown: 8s
Transform into an Excarat and tunnel underground to advance. In this state, you have the ability to change your direction and are immune to damage. Cooldown: 2s
Transform into Feilian Beringal to perform a powerful kick. If the kick lands on an enemy, immediately perform a follow-up strike. The kick deals 188.37% Aero DMG, and the follow-up strike deals 230.23% Aero DMG. After the follow-up strike hits, the current character's Aero DMG increases by 12% and the Heavy Attack DMG increases by 12% for 15s. Cooldown: 20s
Summon a Fission Junrock. Generate a Resonance Effect that restores 2% HP for friendly units each time. If not in combat, you can pick up minerals or plants nearby. Cooldown: 15s
Transform into Flautist, continuously emitting Electro lasers, dealing 43.29% Electro DMG for a total of 10 times. Gain 1 Concerto Energy every time a hit lands. Cooldown: 15s
Summon a Fusion Dreadmane that fiercely strikes the enemy, dealing 26%+52 Fusion DMG. Cooldown: 8s
Summon a Fusion Prism to fire a crystal shard, dealing 23%+46 Fusion DMG. Cooldown: 8s
Transform into Fusion Warrior to perform a Counterattack. If the Counterattack is successful, the cooldown time of this skill will be reduced by 70% and 234% Fusion DMG will be dealt. Cooldown: 15s
Transform into a Glacio Dreadmane up to 2 times in a row, dealing 154.10% Glacio DMG each time. Using this Echo Skill mid-air increases DMG by 20%. Upon landing, generate 6 Icicles, each dealing 23% Glacio DMG. Cooldown: 20s
Summon a Glacio Predator that throws an ice spear, dealing 37.44% Glacio DMG on hit. Deal 3.74% Glacio DMG up to 10 times during the charging time, and 18.72% Glacio DMG when the spear explodes. Cooldown: 8s
Summon a Glacio Prism that continuously fires three crystal shards, each dealing 27.6% Glacio DMG. Cooldown: 8s
Summon a Gulpuff that blows bubbles 5 times, each time dealing 18.72% Glacio DMG. Cooldown: 8s
Transform into Havoc Dreadmane to perform tail strikes up to 2 times. Each strike deals 94.77% Havoc DMG. An additional strike will be performed on hit, dealing 63.18% Havoc DMG. Cooldown: 15s
Summon a Havoc Prism to fire five crystal shards, each dealing 16.56% Havoc DMG. Cooldown: 8s
Transform into Havoc Warrior to attack up to 3 times, dealing 139.53% Havoc DMG each time. Cooldown: 15s
Transform into Hoartoise and slowly restore HP. Use the Echo skill again to exit the transformation state. Cooldown: 2s
Transform into Hoochief and smack the enemies, dealing 208.6% Aero DMG. Cooldown: 15s
Transform into Hooscamp and pounce at the enemies, dealing 39%+78 Aero DMG. Cooldown: 8s
Use the Echo skill, transform into the Impermanence Heron, fly up and use the smash attack, causing 565.20% Havoc damage. After hitting the enemy, restore 10 points of Resonance Energy to the current Character. In the next 15 seconds, if the current Character casts the Outro Skill, the damage of the next Character to take the stage can be increased by 12%, lasting 15 seconds. Cooldown: 25s
Transform into Inferno Rider to launch up to 3 consecutive slashes in a row, each slash dealing 196.95%, 229.78%, and 229.78% Fusion DMG respectively. After the final hit, increase the current character's Fusion DMG by 12% and Basic Attack DMG by 12% for 15s. Long press the Echo Skill to transform into Inferno Rider and enter the Riding Mode. When exiting the Riding Mode, deal 12% Fusion DMG to enemies in front. Cooldown: 20s
Summon Jué that leaps into the air, dealing 34.96% Spectro DMG to enemies and unleashing thunder bolts. Light Thunder strikes up to 5 times, each hit dealing 13.98% Spectro DMG to nearby enemies. Jué then spirals downward, attacking surrounding enemies twice, each hit dealing 34.96% Spectro DMG. Casting this Echo Skill grants the Resonator a Blessing of Time effect that lasts 15s, during when: - The Resonator gains 12% additional Resonance Skill DMG Bonus; - When the Resonator's Resonance Skill hits the target, inflict an instance of Spectro DMG once per second for 15s based on 9.20% of the Resonator's ATK. This damage is considered as Resonance Skill damage. Cooldown: 20s
Transform into Lampylumen Myriad. Perform up to 3 consecutive attacks. Unleash a freezing shock by performing consecutive forward strikes, with the initial 2 strikes inflicting 162.63% Glacio DMG, and the final strike dealing 216.84% Glacio DMG. Enemies will be frozen on hit. Each shock increases the current character's Glacio DMG by 4% and Resonance Skill DMG dealt by 4% for 15s, stacking up to 3 times. Cooldown: 20s
Summon a Lava Larva that continuously attacks enemies, dealing 27.6% Fusion DMG with each hit. The Lava Larva disappears when the summoner is switched out or moves too far away. Cooldown: 15s
Transform into Lightcrusher that lunges forward, dealing 97.29% Spectro DMG. Generate 6 Ablucence on hit. Each Ablucence explosion deals 10.81% Spectro DMG. Hold the Echo Skill to stay in the Lightcrusher form, allowing you to lunge forward and walk in mid-air for a short distance. Cooldown: 15s
Transform into a Lumiscale Construct and enter a Parry Stance. If you are not attacked during the Parry Stance, slash to deal 397.90% Glacio DMG when the stance finishes. If attacked, counterattack instantly, dealing 596.85% Glacio DMG. If you parry a Special Skill attack, interrupt the enemy’s Special Skill and counterattack, dealing 596.85% Glacio DMG. Cooldown: 15s
Summon a Roseshroom that fires a laser, dealing 46.37% Havoc DMG up to 3 times. Cooldown: 15s
Strike the enemies in front, dealing 44.08% Electro DMG. Summon Mech Waste to attack enemies. Mech Waste deals 290% Electro DMG on-hit and explode after a while to deal 145% Electro DMG. After casting this Echo Skill, increase current character's ATK by 12% for 15s. Damage dealt by Mech Waste is considered Outro Skill DMG. Cooldown: 15s
Transform into Mourning Aix and perform 2 consecutive claw attacks, each attack dealing 142.68% and 214.02% Spectro DMG respectively. After the transformation, increase current character's Spectro DMG by 12% and Resonance Liberation DMG by 12% for 15s. Cooldown: 20s
Transform into Rocksteady Guardian and enter a Parry State. Upon being attacked, deal Spectro DMG equal to 5.96% of the current character's Max HP, and perform a follow-up attack that deals Spectro DMG equal to 5.96% of the current character's Max HP. Use the Echo skill again to exit the transformation. If the attack received is a Special Skill attack, interrupt the enemy's Special Skill and perform a two-stage follow-up attack, each inflicting Spectro DMG equal to 3.97% of the current character's Max HP. These follow-up attacks simultaneously launch three ground-breaking waves, each inflicting Spectro DMG equal to 3.3% of the current character's Max HP. Cooldown: 15s
Summon a Sabyr Boar to headbutt the enemy into the air, dealing 23%+46 Physical DMG. Cooldown: 8s
Summon a Snip Snap that throws fireballs at the enemy, dealing 26%+52 Fusion DMG on-hit. Cooldown: 8s
Summon a Spearback to perform 5 consecutive attacks. The first 4 attacks deal 27.15% Physical DMG, and the last deals 46.55% Physical DMG. Cooldown: 15s
Summon a Spectro Prism to emit a laser that hits the enemy up to 8 times, dealing 10.35% Spectro DMG each time. Cooldown: 8s
Transform into Stonewall Bracer and charge forward, dealing 80.96% Physical DMG on-hit, then smash to deal 121.44% Physical DMG, and gain a shield of 10% of current character's Max HP. Use the Echo skill again to exit the transformation state. Cooldown: 15s
Summon a Tambourinist that periodically emits Melodies of Annihilation. Friendly units hit with Melodies of Annihilation deal an extra Havoc DMG of 11.7% with their attacks, up to 10 times. Cooldown: 15s
Transform into Tempest Mephis to perform tail swing attacks followed by a claw attack. The lightning strike summoned by the tail swing deals 83.27% Electro DMG each time, while the claw attack deals 142.74% Electro DMG. After the claw hit, increase the current character's Electro DMG by 12% and Heavy Attack DMG by 12% for 15s. Cooldown: 20s
Transform into Thundering Mephis, engaging in a rapid assault of up to 6 strikes. The first 5 strikes deal 107.74% Electro DMG each, while the final strike inflicts 153.92% Electro DMG, with an additional 25.65% Electro DMG from the thunder. After the final hit, increase the current character's Electro DMG by 12% and Resonance Liberation DMG by 12% for 15s. Cooldown: 20s
Summon a Tick Tack that charges and bites the enemy. The charge from Tick Tack will deal 49.22% Havoc DMG to the enemy, and the bite will deal 73.83% Havoc DMG to the enemy. Reduces enemy Vibration Strength by up to 5% during 5s. Cooldown: 15s
Summon a Traffic Illuminator, immobilizing enemies for up to 1s. The immobilization will be lifted once the enemy is hit. Cooldown: 15s
Summon a Vanguard Junrock that charges forward, dealing 23%+46 Physical DMG to enemies in its path. Cooldown: 8s
Transform into Violet-Feathered Heron and enter a Parry Stance. Counterattack when the Parry stance is over, dealing 234% Electro DMG. If attacked during Parry Stance, you can counterattack in advance and additionally recover 5 Concerto Energy. Cooldown: 15s
Summon a Geohide Saurian to continuously spit fire, dealing 13.91% Fusion DMG 10 times. Cooldown: 15s
Summon a Whiff Whaff that triggers an air explosion, dealing 36.92% Aero DMG and produce a Low-Pressure Zone. The Low-pressure Zone continuously pulls enemies nearby towards the center for 2s, dealing 14.35% Aero DMG up to 6 times. Cooldown: 15s
Summon a Zig Zag that detonates Spectro energy, dealing 43.50%+87 Spectro DMG and creating a Stagnation Zone that lasts 1.8s. Cooldown: 15s